Greetings oul' chap! A true classic of Commonwealth is here to stay!
Sprites: Thorir
Sounds: Unknown (Call of Duty 2 B2F mod)
Code : SgtMarkIV, Thorir
Here's another bolt-action rifle soaked in my blood, sweat and tears. Nothing less, than Sir Winston Chruchill promised back then, anyway!
Unlike on my Mosin-Nagant there is no scope here, only good old-fashioned iron sights. That makes the rifle less bulky and it's a bit more accurate while firing from the hip. It's not limited to distant targets - also ideal for mid-range combat! The damage is quite high and it fires from 10 rounds detachable magazines.
It won't spawn anywhere, you can add/summon by the "summon Enfield" or "give Enfield" console command.
Changelog v1.1
- Fixed NoAmmo state (I hope)
Changelog v1.2
- Fixed the ammo bug in normal mode
- Decreased rate of fire. Now it is more balanced with the Kar98k, since Lee-Enfield has the twice of the ammo capacity
- Lowered the reloading sprites
Youtube.com
For some reason, either after it runs out of ammo, or after a couple of clips, when you reload it the rifle disappears and you're locked in this pain state and can't switch weapons.
That sounds bad... I will investigate, but it sounds serious. Both coding and spriting is a menace for these.
EDIT:
I regret to report but I didn't experience anything like that. However I will investigate even further a bit later.
EDIT: Yes, I see it now. Thank you for assistance.
try setting a button to "drop weapon" and drop the weapon when that happens again
By now it should be OK. However I know that my code is an abomination. It's crudely sewn together from different pieces like Frankenstein's monster.
This applies to all the weapons, but when brutal doom's auto-reload is disabled, these weapon's still auto reload. Is it possible to have them conform to reload setttings?
Yeah, I was just thinking about that yesterday. I will investigate the issue - that shouldn't be a challanging one.
However Sten is like 50% ready, I ain't gonna release new weapons for a while, because I'd like to focus on bugfixing and polishing the already released stuff instead.
Your weapons are all pretty awesome, could you make them compatible with PB at some point? Or would that be way to annoying to do?
Thorir has said in previous comments that he has no plans right now to make his weapons compatible with PD. I myself would like if he makes his weapons compatible with PD 3.0 when it is released.
For the very last time: There WON'T be any PB port/patch. I have no interest in PB therefore I don't even know how does it's code work.
EDIT:
Sorry kaviarmackan, I didn't see your comment first. But to sum up I really don't plan anything like that. I don't play PB - already - and I'd rather focus on creating new guns and polishing the already existing ones.
In the future could you make M1941 Johnson machine gun and FG42?
FG42 is a good idea. But I'd like to focus on more common guns than Johnson.
The NoAmmo state bug is not fixed and also when you fire when not aiming down the sights you will reload automatically no matter how many rounds you have in the clip.
I'm sorry but I cannot trigger this bug. A video or something would be helpful to indentify the issue.
I played with the enfield in tactical mode and i didn't experience any bugs , only in normal mode when you reload it the rifle disappears and the rifle reloads after a shot
There must be a reference in the code to a sprite that does not exist. I will try to find some find some time to investigate, however all of my guns are intended to be used in tactical mode, to be honest.
What about making a Remington 700 snipe rifle? could be awesome to see a bolt action rifle for BDv21
umm can you increase the damage it felt weak
it takes 2 shots to a imp???