Lands to Conquer is a mod aimed at improving the gameplay and balance of Medieval II Total War.
Lands to Conquer is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; and various other things.
A major feature of the mod is it's extensive rebalancing, for which i've had the unofficial help of Jason Turnbull aka Palamedes, a Creative Assembly Australia developer.
This is a standalone version of the mod, you do not need any previous versions to play it.
You must a new campaign with 2.3
It installs to its own folder so it does not affect the default game. Just use the Lands to Conquer icon on the desktop to launch this mod, or the M2TW icon to launch M2TW.
To install the mod simply point the installed to your Medieval II Total War installation, which by default is installed to:
C:\Program Files\SEGA\Medieval II Total War
You must have the Official Update 2 patch for Medieval II Total War in order to install LTC 2.3.
Once installed you should use the new Lands to Conquer desktop shortcut to run the game.
The changes Lands to Conquer 2.3 makes to Medieval II Total War are listed below:
-Drastically improved balance of units done by me and Palamedes. Battles feel much more like battles in the original Medieval: Total War now.
-Improved balance of missile units through their accuracy.
-Cavalry units made smaller and so are now more manouverable.
-Cavalry less effective in woods.
-Increased effect of heat on western units.
-Battles are slightly slower paced.
-13 new custom battle maps. Twcenter.net
-1.5 Year per turn, and dates shown on campaign map again
-Building construction times and cost increased so as to fit in best with 1.5 year per turn campaign.
-Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. Also units no longer recruited from walls or from castle upgrade buildings.
-Character Names Project included that adds accurate character names to many factions.
-English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign
-Ai recruits better armies. They are more balanced and have more higher tier units in them.
-More variance in the date at which the Mongols and Timurids appear
-Merchants make more money.
-Inquisitors made less powerful.
-Increased movement distance for armies and agents.
-More recruitment slots in castles.
-More free upkeep slots in cities.
-Recruitable generals(including dismounted generals for some western factions).
-Pirate and Rebel spawn rates reduced.
-New population levels required for each level of settlement, but lowered slightly from 1.21.
-Distance to captial penalty increased, but not as severe as in 1.21.
-Religious Unrest increased.
-Income from trade increased, and population growth from trade decreased.
-Population growth from farms increased.
-New loading screens and splash screens.
-New textures for the Byzantines using a mix of mine and Whitewolfs work.
A big thanks to the following modders who's work i have used in this mod with their permission.
Jason Turnbull aka Palamedes - for his great help with unit rebalancing.
Whitewolf - for the use of some of his Byzantine skins
DeRougemonnt - for the use of the CNP
lawngnome - for helping with the edits to unit recruitmnt and settlement mechanics.