This mod is an amalgamation of many changes to Knights of Honor. This add-on as stand alone - includes all 3 epochs of the Middle Ages with a different start, but a different number of powers and vassalage in accordance with the historical aspect. Just download and play! Available in English!
Knights of honor - History Add-on
This mod is an amalgamation of many changes to Knights of Honor.
This add-on as stand alone - includes all 3 epochs of the Middle Ages with a different start, but a different number of powers and vassalage in accordance with the historical aspect.
Just download and play! Available in English!
List of changes
1) Added countries in the early period of the Middle Ages (60 political entities). conditioned by history
2) Added countries during the High Middle Ages (60 political entities). conditioned by history
3) Added countries during the Late Middle Ages (64 political formations). conditioned by history
4) Added more bonuses to buildings. Due to the fact that a well-developed city has a high level of population satisfaction\
5) You can contain the maximum number of any feudal lords. You can make a state engaged only in trade, only campaigns or a pious state.
6) The agent training system has been changed.
Now each skill point will not grow from 1000 books, but starting from 350 and further grow for character development.
7) The size of the units has been increased and is closer to the medieval ones. What is a 20-man infantry unit? Now there will initially be 80.
Battles will be larger
8) Carried out colorization, the colors of the game became more saturated
9) Added real historical vassal oaths between factions of the early period.
More dependencies between formations.
10) Added real historical vassal oaths between high medieval factions.
More dependencies between formations
11) Added real historical vassal oaths between late medieval factions.
More dependencies between formations
12) Changed the initial buildings in major cities.
Added buildings to some cities that were originally historically rich and do not need to be built from scratch
13) Some buildings are built on the site of the previous one. Building Upgrade Effect
14) There is an initial population in cities and fortresses. Which leads to both income and hiring initially an army of militias
15) Changed the names of the cities to the relevant or significant in the region of historical
16) The capitals of the states are verified. Do you already remember when the capitals were in the wrong meta?
17) Added culture Tengrianism - steppe pagans professing paganism Tengri