Back in 1980's Silo Seven was a military base with a fully operational nuclear missile silo. In 1994 it was shutdown due to emergency. Reason is yet unknown as all information was classified, although base itself went dead it was never abondened. Perimeter within a kilometer was heavy guarded and zone was strictly off limit.
Nowadays as zeds roam the world and all military forces either was destroyed or left it's posts, Silo Seven was abandoned and left for nothing but a ghost of the past. Until few days ago when Horzine decided to move their mobile base carrying important research and supplies into the abandoned military base.
#KF2newgrounds
Back in 1980's Silo Seven was a military base with a fully operational nuclear missile silo. Being part of the nuclear program it contained 1 missile with storage of few more warheads and a working machinery to replace rocker 1 after another. With this technique it could launch few missiles within the 15 minutes until in 1994 it was shutdown due to emergency. Reason is yet unknown as all information was classified, although base itself went dead it was never abondened. Perimeter within a kilometer was heavy guarded and zone was strictly off limit.
Nowadays as zeds roam the world and all military forces either was destroyed or left it's posts, Silo Seven was abandoned and left for nothing but a ghost of the past. Until few days ago when Horzine decided to move their mobile base carrying important research and supplies into the abandoned military base. Horzine officers managed to crack open old military bunker and even restore power, but without even finishing reinforcing mobile base it was attacked.
Play as squad sent after important research mobile base was carrying and discover secrets of Silo Seven.
This map features:
- Plenty of space to run around and shoot zeds above surface as well as big bunker. Map has it traditional KF2 design leaving no dead-ends.
- Sand storm! Silo Seven has an event wich can happend pretty randomly, where you faced to fight zeds in a strong and loud sand storm or hide in the bunker away from all this sand in your face but still with the bunch of zeds. Make your choice!
- Optimization. Map was optimazed as good as possible with meshes combined, light's edited, distance set for every mesh and Precomputed Visibility Volumes builed, it should run like a piece of cake on your cheesey laptop or powerfull rig providing you all the FPS you desire.
- Blocking volumes. This technique always helps your through your gameplay making your run as smooth as possible and preventing exploits.
- Stand your ground and ofcource ammo\weapons picks. ZEDs spawn from a variety of locations both inside and outside the map. Portal entries are in the map and working.
- Bugs free. I played a huge amount of times through it making sure it's has all the little bugs and details fixed.
- Official map quality. With all listed above, without doubt I can say that this map provides official map quality and great experience.
Ingame name: KF-SiloSeven
Steam Workshop Page
Gameplay: 10/10
It's so big the surface area and the underground area feel like 2 small maps, but it's because of how well they were connected it just works.Various open and tight areas fit almost any play-style, Dosh zones were great and decent collectibles.
Presentation: 10/10
Areas are well defined, the occasional desert storm isn't distracting, truly looks like an official map. Hits the theme of an abandoned silo found again.
Overall score: 10/10