Description

KF-Serpentine is a map that takes place mainly on some serpentine roads in some woodlands. It offers a custom modeled seamless terrain with some focus on verticality. Update v1.1 - ammo reduced from 63 to 21 - sun brightness reduced by ~50% - mores vegetation added near the treewall - collision improved - AI improved - some changes to the map were made (added some props) (added some ramps to reach more places) (changed position of a pod near the start) (replaced some cars or changed position) #grindhouse

Preview
KF-Serpentine-SCA-2016-04-11
Comments
Tunnel$
Tunnel$

Yeah I definitely like this map, looks fantastic and beautiful. Lots of obvious ammo drops so you don't run out. Looks like a Tour de France ambushed by zeds. Nice for a change of scenery.

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SCA.XIVth Author
SCA.XIVth

Thanks for the like :)

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Zwiffle
Zwiffle

I agree with Tunnel$, map looks great and has a good flow. Other than crawling with Zeds, the map is very relaxing.

I only have two big criticisms that I hope can help:
- 1st is that the lighting can feel a bit harsh on my eyes, especially with the god rays. Lighting can be a bit dim and shadows can be a bit dark.
- 2nd, and more important I think, is the forest-wall on the edge of the map, it totally breaks the illusion. It would be far better to just put up a low stone wall or fence with a blocking volume, and extend the illusion of the forest beyond it. Or maybe use the far side to spawn Zeds off screen.

Hope these help!

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SCA.XIVth Author
SCA.XIVth

As for the lighting I am not sure right now. I will tweak it, but I liked the strong godrays. I will see to reduce it ;).

As for the forest-walls I will add some vegetation to it to make it less obvious in some places.

Thanks for the feedback :).

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Atlaimond
Atlaimond

The maps looks good.
I found two bugs. The Zeds can't reached me at these points:
Picasaweb.google.com

The second bug is the too much ammo. I guess the true KF players think it's unfair.
Up-voted by 7.

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SCA.XIVth Author
SCA.XIVth

Thank you as well :).

Kinda stupid I didn't notice these two obvious bugs. I will fix them. Maybe I have to move the car away.

First I had too few ammo, then I added way to much. I will reduce these as well.

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SCA.XIVth Author
SCA.XIVth

Thanks for all the feedback :).

I will work on an update for this map fixing the bugs.

More feedback is always welcome.

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Atlaimond
Atlaimond

Okay, I'm stay tuned. :)

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SCA.XIVth Author
SCA.XIVth

update has been release ;)

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[SLS]TOPSGT
[SLS]TOPSGT

Just put this on my modded server. I like the outdoor maps day and night. This one is really nice.

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SCA.XIVth Author
SCA.XIVth

cool, thank you - I will soon release an updated version of this map with some bugfixes - in case you want to wait for that.

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SCA.XIVth Author
SCA.XIVth

Okay, thanks again for everything so far.

Update v1.1 is now uploaded, so have fun :)

Update v1.1

- ammo reduced from 63 to 21
- sun brightness reduced by ~50%
- mores vegetation added near the treewall
- collision improved
- AI improved
- some changes to the map were made
(added some props)
(added some ramps to reach more places)
(changed position of a pod near the start)
(replaced some cars or changed position)

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Atlaimond
Atlaimond

I guess there's still too much ammo. I hadn't needed buy ammo and armour.
Anyway, it's has become better. :)

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SCA.XIVth Author
SCA.XIVth

I did take a look at KF-BurningParis and did pretty much match its amount of pickups. So it shouldn't differ to much. Maybe due to the open nature of the map its easier to spot pickups.

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Atlaimond
Atlaimond

It's a good idea, I think.
I agree with that in KF-BurningParis has good ammo locations.

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Tunnel$
Tunnel$

Yeah I agree, they are just so easy to spot out in the open.

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xAkamanah
xAkamanah

Latest patch broke some of the textures, needs to be fixed :X
Also, consider adding this to the Steam Workshop

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SCA.XIVth Author
SCA.XIVth

Thanks for your reply, but it looks like I will have to take the map down.

The map depends on a custom material, but these aren't officially supported. I didn't know about it when I started working on this map. Custom Textures are possible with Material-Instances, but without the Custom Material I created for this map it just doesn't work.

It looks like every new update will break this map again.

If Tripwire releases an update that supports custom materials, then it will be possible to permanently fix this map. Maybe this update will fix the map without editing it again.

Thanks for all the support and good feedback.

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xAkamanah
xAkamanah

Sorry, I don't know much about map making, but can't you compile the map again with the latest SDK? That usually fixes it. This happens to most maps every time TWI adds a new official map. Yours isn't the only one with issues.

Worth a try I'd say :X

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SCA.XIVth Author
SCA.XIVth

Well that is really inconvenient for Fans and Content-Creators. So for every new update in the next few years I have to update the map every single time?

As well it looks like the lighting gets broken every time for me.

I will make an update for the map this time and will see how it turns out when they release their next update.

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SCA.XIVth Author
SCA.XIVth

Okay, here is the update of the map for the last KF2-Update.

Looks like every KF2-Update will break the map.

I hope it works again for everyone. Some response is appreciated.

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xAkamanah
xAkamanah

Working good again, thanks for the update :)

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[SLS]TOPSGT
[SLS]TOPSGT

I installed the new version. Seems to be working fine. Thanks for the update.

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