Description

London Escape Map. Sent Back to London after the first infection its upto your elite group to recover what is needed to possibly end the infection. It will not be easy be warned.

Preview
KF-London_Escape
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Tunnel$
Tunnel$ - - 108 comments

Yeah this is great. Objective based maps are rare, so glad to see this. Some of the stuff I've never seen before. Here are my thoughts:

Pros
* The intro in the beginning is good, a bit of a warm up story.
* Collecting flares, yeah good to have some kind of goal.
* The weapons dispensing vending machine is awesome
* The supply crate with weapons is also awesome
* Cinema with movie playing, wow. Only issue is I don't have time to watch it, zed's are constantly attacking me.
* Countdown timer on screen, and the beeping in the final 10 seconds is great.

Cons
* First objective is to turn on power, it says press E to turn it on but that doesn't work. I had to shoot it.
* The custom voice acting was very loud. And before you blame me for this, the sound settings are normally fine. I turned off music but it was still very loud. I shouldn't have to change sound volume settings every time the map changes. Need to consider this.
* The survive the cinema objective went too long and was too hard. There is no break at all, so it was frustrating.
* Saw lots of kismet errors appear

Overall it's impressive and I sure hope you keep working on the map to improve it. Looking forward to a final version.

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Gregs2k2
Gregs2k2 - - 161 comments

Nice release. Agree with Tunnel$' comments. VO is way too loud, don't recall it being this loud before?

The cinema hold out feels just about right for me, personally. It went on a lot longer during testing. For some reason I always struggle finding the 5th piece of C4 in the hotel and end up getting bumraped. I was playing solo so perhaps it'll work out better in co-op.

The gun dispensers are great, however, not ideal as it's tricky to juggle buying/dropping/buying guns when there's so much going on. The trader system works far far better. Hopefully TW will fix what they broke.

You still have time, according to ModDB's countdown to fix things up a little.

Good job. :)

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Gregs2k2
Gregs2k2 - - 161 comments

grammar

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MGSSniper Author
MGSSniper - - 10 comments

Hi thanks for comments in regards to the VO I have adj right down but still comes through loud for some reason. Am looking to fix

Kismet errors have only just appeared must be some pathnodes that moved.

The button I will look at also.

The map is hard its ideally suited fort 3+ players or 1 player for a real challenge

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MGSSniper Author
MGSSniper - - 10 comments

Map Update is ready with fixes in place although the timer has reached 0 on the comp so do not want to risk uploading the revised edition.

It was pathnodes that moved due the build process lol that is causing the kismet errors.

The switch and VO volumes are also sorted now too.

Will update the download when the comp is finished.

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Tunnel$
Tunnel$ - - 108 comments

Looking forward to the final version :)

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Night76
Night76 - - 17 comments

Still waiting fixes for the grindhouse first entry one.

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MGSSniper Author
MGSSniper - - 10 comments

The first entry one will be updated this week!, in regards to this one All the voice volumes have been fixed along with the Kismet neatened up substantially (juts merely ran out of time before comp end).

-Player respawns have been added along with a few OBJ changes and features.
-Zed spawns reworked for better gameplay also.
-Some visual changes also implemented.
- More visual aids
- Kismet errors sorted for spawns
- Worked more on dynamic difficulty which I wanted to do originally but ran out of time

Like stated this is around 2 weeks work changing to OBJ due to the map I was working on not working due to Landscaping.

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