Another bloody town. Another bloody defense.
Only been here a minute and we can already hear
their howls in the distance.
We'll have to shoot, stab, and weld together whatever
we can in order to win the day here... #grindhouse
Updated to version 4, added a new plaza area to expand the map's total playsize
Motormouth here, with my fifth and final map!
This one's a lot smaller and tighter than my others, with just three trader pods in total.
Fight your way through the streets, alleys, and hastily-constructed barricades to keep the zeds off your back and reclaim this town!
You're right about this being small and tight, I think it's just a bit TOO small and tight. Visually impressive and suiting the theme of dead town.
Grass texture still missing with v3.
A big glitch where Zeds are falling through the floor at trader near the balcony, corpses, knocked down FP&Scrakes; and money too...
Nice map. :)
Up-voted. +1
I like how small it is. It's good for solo games, though. On Multiplayer, the larger volumes of Zeds tend to make this map a little bit, teeny weeny, insy winsy bit impossible.
Up-voted by 9. It Looks good map. Not too small not too big.
I like this design and the sunset /or/ sunrise looks more great.
I've found three bugs.
Picasaweb.google.com
1st There is a missing texture around the trader pod.
2nd There are two invisible block things beside the wooden beams.
3rd The last Zed (perhaps a large Zed) didn't showed himself. Perhaps he had stuck in somewhere.
I hope I could help.
I wish this map will be one of the official map. :)