* Map and General Information *
Title : Kat's Basket
Date : June 2006
PK3 file : map-kat_q4dm2.pk4
Filename : kat_q4dm2.map
Author : Ken 'kat' Beyer
Email Address : firstname.lastname@example.org (subject 'maps')
Website : Quake3bits.com
Forum : Quake3bits.com
Description : You can have any map you like.... as long as it's a cave, or rocks, or a rocky cave!
Thanks : wviperw, obsidian, pjw, godlike, odium, kaz, _shank and too many names to mention, but you know who you are!! Quake3World.com and Doom3World.org chaps.
r_lightdetaillevel : This map doesn't use detail level as there's no ambient lighting
Game type : DM, Tourney
Players : 4 players (max recommended)
Bots : No (map is botclipped however)
Weapons : Rocket Launcher, Granade Launcher, Lightning Gun, Nail Gun, Plasma Gun
Power Ups : 'Red' Armor, Mega Health
Drop the PK4 file into q4base and then start the game.
Choose a gametype in which the map displays and then select 'Kat's Basket'.
Set misc. options for you server and start. kat_q4dm2 will then load into game.
If you just want to look around the map without setting up a game server do the following;
Start Quake 4, drop the console and type 'exec kat_q4dm2.cfg' to run a config file that will start the map with cheats enabled (the .cfg file needs to be in q4base/*.cfg).
Base : idea
Tools : Quake4Edit (Q4 QeRadiant)
: Blender3D (terrain, map objects and textures)
: Corel Photopaint (textures)
: GIMP - normal maps
: MD5 (ASE) Model Viewer
Known Bugs : none
Build Time : 5 months (ish)
Textures used : Custom
Models : Custom
Sound : Custom and default Q4
Compile with : Athlon 2800M+ (1.4Mhz)
: 1GIG PC2700 DDRRAM, ATI 9600XT
compile Time : TOTAL - 30 sec
Brushes : c.1417
Entities : c.296
Distribution / Copyright / Permissions
Feel free to distribute the files AS IS.
Do not edit this text file under pain of a good spanking..!.
Use of included assets for personal projects is permitted providing credit is given for content used. For inclusion in TCs (Total Conversions) or mods (Modifications) drop a line to the e-mail address above to let the repective authors know (and maybe some pimping for your project).
Resale, inclusion or distribution of the included contents is *NOT* permitted without prior written consent.
Copyright © 2006 Ken Beyer (email@example.com - subject 'maps')
Quake 4 (IV) Arena is a registered trademark of id Software, Inc.