Jedi Knight FOV & Mipmap Patches
Author: Shinyquagsire23
Original Author for Unofficial Patches: ZeqMacaw
Additional EXE's prepared by Trank and LSF_Nickz2000
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Jedi Knight FOV & Mipmap Patches
Author: Shinyquagsire23
Original Author for Unofficial Patches: ZeqMacaw
Additional EXE's prepared by Trank and LSF_Nickz2000
Mipmap Patch
Patches mipmaps and LOD to always load the highest quality, since modern GPUs
and CPUs can handle to render them at all times. Helps with higher resolutions
where the distances used for mipmaps aren't that far. This is done by forcing
the distances for mipmaps, LOD, etc to 200 rather than reading from the map JKL
FOV Patch
Patches the FOV from 90 degrees to 120 degrees for widescreen monitors.
In Jedi Knight this value is hardcoded to 90 degrees on init, in Mysteries of
the Sith it is still hardcoded but is variable to allow for the zooming scope
on the E-11. For anyone altering the patches for MoTS, the calculation for the
constant at 0x19a99c is 57.295784 * (desired FOV/90), other changes are just
changing 90.0 constants to 120.0 for third-person views.
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Note this is already in the installer this is just to make it available separately for people since JK.net was taken down...