Description

This project is abandoned. Sorry for the hiatus. Check latest comment by me. !!READ THE DESCRIPTION!! & Check the README Txt. Make sure you have AT LEAST GZDoom 2.1.1 or 1.9.1! (2.2.0 also works fine) Refer to the Description for the links of GZDoom 1.9.0 and 2.1.0 Why was Derp Edition deleted? It had way too much shit, and no one could manage the amount of shit that I implemented into the mod, so I pretty much started from scratch again, but with v20b as a base. This is Insanity's Brutality, a much more "balanced" (I still wouldn't be saying that, regarding the enemies) with NOW an extra amount of options to chose from, like changing your voice, and what not. I said the arsenal was gone a long time ago, but you know what? It's coming back, and you get to manage the spawning of each weapon. If there are any issues regarding credits, bugs, and what not, please message this ModDB account ONLY. DO NOT RE-UPLOAD THIS MOD/ANY OF THE OLD DERP EDITION AT ALL! Arsenal will come in time

Preview
Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]
Comments  (0 - 50 of 405)
fragglerockk
fragglerockk

Tried loading it and it doesn't load.

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Doomguy5th Author
Doomguy5th

Use a GZDoom SVN

Devbuilds.drdteam.org

If you don't have OpenGL 3.0 or higher, use 1.8.10 or 2.0.05

Forum.drdteam.org

**** now I need to update the description

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ElonSatoshi
ElonSatoshi

Gzdoom g2.4.0 compiled from github.com/coelckers/gzdoom + IB4.0 crashes if I leave it on the introduction screen too long. Do you have a discord channel?

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Doomguy5th Author
Doomguy5th

I'm pretty sure GZDoom 2.4.0 is released already. I haven't tried the one from github, but if anything, here's the link to 2.4.0 if anyone scrolls and is looking for it idk:

Forum.drdteam.org

Some of my current testers are using the 2.5.0. SVNs. IMO, I wouldn't look into that, but this has been tested with Zan 3.0 all the way to GZDoom 2.2.0.

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Dracologist
Dracologist

took it for a quick spin but find it kinda lacking. The grenades and pipe bombs are neat but there's a few things i don't get: like why is there are two shotguns that only different in appearance, and why weapons are separated to various slots so much.

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Doomguy5th Author
Doomguy5th

The Model 1887 is meant for the Nazis, and the same reason applies to the MP40 (I assume you're using cheats. Don't worry, you won't find two shotguns when playing the mod legit. You'll only find one, unless you have the Nazis Mutator). About the "various slots", I only used the UBArsenal's format. 2 is for pistols, 3 for shtoguns, 4 for rifles, 5 for heavy stuff, 6 for explosives, 7 for plasma tech, 8 for BFGs, and I left 9 alone. Hand Grenades and Pipebombs are in Slot 1 (maybe changing to Slot 0).

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Dracologist
Dracologist

The 1887 is quaint but seemingly does the same thing as the normal shotgun. As for the format i think its a bit too split up.
than again its just my opinion

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Nelly01023
Nelly01023

What's insanity's brutality? Is it a modified version of project brutality, or what?

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⋆Ƅarge™
⋆Ƅarge™

It is Brutal Doom Derp edition cleaned up and actually "logically" usable, this is by the same author too

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[CGS]ioriyagami
[CGS]ioriyagami

Descargando =]

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cs89
cs89

Where can I see the changes of the 3.8.3 version of this Brutal Doom addon?

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lanius98
lanius98

Arsenal still not ready?Or does it use the same arsenal as the 3.8?

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Doomguy5th Author
Doomguy5th

Very sorry for the Hellfest CVAR bug for those who are playing the current version. There is a mutator for hellfest instead. By default, there is no hellfest spawning, so don't worry.

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⋆Ƅarge™
⋆Ƅarge™

hey i like everything its awesome! but one thing id want is the quad shotgun cause...quad shotgun ;~; and have the one shotgun removed (wooden grip pump) and how do you get duals to work? i cannot get them to work

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alea
alea

The link in your Facebook for arsenal version is broken.
Another link for arsenal?

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⋆Ƅarge™
⋆Ƅarge™

i dont even know where that link is :o

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Doomguy5th Author
Doomguy5th

Oh that was meant to be taken down for a reason.

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⋆Ƅarge™
⋆Ƅarge™

is the hellfest stuff all implimented yet? :o

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Doomguy5th Author
Doomguy5th

Yes, it is in a mutator.

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ishan112
ishan112

Tried to load this mod but it doesn't work

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Doomguy5th Author
Doomguy5th

Are you using GZDoom 2.2 or 1.8.0?

If so, then go get 1.9 or 2.1.
Forum.drdteam.org

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⋆Ƅarge™
⋆Ƅarge™

1.8.10 is the lowest you can go for GL 2.0 too :) Forum.drdteam.org

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⋆Ƅarge™
⋆Ƅarge™

Moddb.com you can add the Brutality sound stuff from here too if you want!

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Sleazypengun
Sleazypengun

There's a problem with the nazi spawner pk3, how can I fix this?

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Doomguy5th Author
Doomguy5th

Are you loading the nazi spawner after the main file? It should work.

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Sleazypengun
Sleazypengun

I'm getting this
Gyazo.com

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Doomguy5th Author
Doomguy5th

Load the main file first.

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HairyHog77
HairyHog77

Nerf the Cacodemons holy ******* ****

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HairyHog77
HairyHog77

They deal wayyy too much ******* damage for it to be even remotely fair to fight them, ESPECIALLY in tight spaces.

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Doomguy5th Author
Doomguy5th

Already 5 steps ahead of you. In v3.8.7, there will be CVARs to toggle such behavior, so no sweat.

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k80
k80

I have a problem - Script error :( it does not work with Project Brutality 2.03? or Gzdoom 2.2? I'm getting this: Iv.pl

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Doomguy5th Author
Doomguy5th

Refer to the Description for Sourceport instructions

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⋆Ƅarge™
⋆Ƅarge™

wait this can be loaded with other mods? how? i might sound dumb but i never knew about this :o

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Doomguy5th Author
Doomguy5th

It depends. If the mod is Boom Compatible, then yes, it is compatible. If the mod says it's ZDoom Exclusive, then you will need to read closely. Some have their own set of code, which will outrun all code from any Brutal Doom, leaving bugs like BD monsters, but different weapons behind.

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CybranoRex
CybranoRex

WHERE'S THE BLOOD YOU PROMISED?!?!?!
No really,I somehow no blood (very little ; (and the settings to change the amount of blood does not work

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Doomguy5th Author
Doomguy5th

Do you have the Reduce Blood Decals CVAR on? That could possibly be why (and I had to make that CVAR, for performance purposes).

It's in Client/Rendering Options. Under Blood Janitor.

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CybranoRex
CybranoRex

I will check this now

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CybranoRex
CybranoRex

It's work!
Thanks!Playing without blood is not so cool for berserk >:)

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CybranoRex
CybranoRex

Big face on the entire screen,it in your fashion or UDV hud?
It is very intimidating

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Doomguy5th Author
Doomguy5th

What?

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CybranoRex
CybranoRex

I don't know why,but I have during the game, occasionally the whole screen appears more clear face,and I decided to ask it's not your mod,most likely it is on the hud

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Randomguy7
Randomguy7

thats a udv thing like the varia visor in metroid it reflects your face when close to explosions.

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CybranoRex
CybranoRex

How i can off it?

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DoomHydra
DoomHydra

Go to Options, UDV Hud settings, visor, and turn face reflection off

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Guest
Guest

Let's be honest : THIS IS BY FAR THE BEST BRUTAL DOOM SUB-MOD EVER. Project Brutality is fun and all but there's serious issues regarding the weapons themselves and how they "upgrade". Here, it's flawless. All weapons serve a purpose by themselves. What's missing in my opinion are randomized enemies and some features from PB such as sliding, quick-stepping (double tapping any direction) and weapons. I think that this mod still sort of LACKS different weapons, if you know what I mean. The Project Brutality Freeze Gun and Hell Rifle were really cool and were different yet comical weapons. Shrinking a Baron of Hell to an ant size was hilarious. Otherwise it's perfect. I appreciate the fact that 90% of the enemies can be fully destroyed without bugs or issues. Peace!

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Doomguy5th Author
Doomguy5th

What you mentioned about this mod lacking. Here's the issue. ALMOST 90% of people who have played my old version of this mod, which had like over 120 weapons, complained about the arsenal, so I reduced it. However, more and more weapons will come back in v3.8.8. and you can toggle which weapons can spawn and what not.

Also custom enemies... I'll see to that.

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AubreyWhite
AubreyWhite

The old was a version of this had 120 weapons? That sounds great. I'd play both versions.

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WOLFBR
WOLFBR

120? Lol, my mod has +50 and i think its foi much. Hehe, i need to test it

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cs89
cs89

How can I change Doomguy's sounds?
Its hurt sound annoys me, sounds like if there are any armor pieces what the enemies hit.

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Doomguy5th Author
Doomguy5th

Have you checked your Brutal Doom/Insanity's Brutality Options? All of that **** can be toggled on and off in Rendering Settings, but keep in mind those Descent 3 Pain sounds are just to help some people with Zandronum 3.0 Multiplayer. Not intended for singleplayer lol.

Also there is a mutator to change the Zombieman and Doomguy sounds if you don't like the v16b Brutal Doomguy sounds.

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cs89
cs89

Ok, I didn't check those options.
Please don't mad at me, I enjoy btw this sub-mod, I tried Project Brutality and some add-ons and I didn't experienced that high pitched sound as well as I didn't played Descent 3.

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cs89
cs89

Also I like the weapon upgrade options and some extra options (like Hellfest spawning system and some extra).
I have played the older Brutal Doom Derp Edition and I just tried all the weapons that the brutal doom add-on had, they were are great. I hope there will be toggleable weapon sets in the next version.

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