I started this project back in April of 2018 & it went through quite a few changes. The first two maps are from the alpha stage with some redesigns while the rest of the WAD was remade/replaced much later in the development stage. That's why you might see a difference there. My aim was to make an atmospheric WAD with environmental story-telling, as well as implement plot & maps that connect each other via exits/starts. It has custom stuff from names of the maps to graphics, like intermission background, to custom ending text & of course music. I do recommend reading the story to know the concept but it's not necessary. ! I recommend playing continuous if you care about the story. Otherwise, pistol starts are implemented. !
IWAD: Ultimate DooM
Single Player: Yes
Cooperative: No (unless requested)
Source port: Crispy Doom 5.6.3 recommended. You can use Boom & GZDoom if you want to.
New Maps: Yes, all 9.
New Music: Yes
New Graphics: Yes, some.
New Sounds: No
Dehacked file: Yes
May not run with: Vanilla & Chocolate DooM !Visplane overflow.!
Build time: About a year & a half. (Had some motivation lacking for months, that's why it isn't full 2 years.)
Editor used: SLADE 184.108.40.206 , GZBuilder 2.3, Doom Writer, WhackEd4, Photoshop
Jimmy James Paddock - E1M1
PRIMEVAL - E1M2
Jared Boice - E1M3
Metroid Fusion - E1M4
Metroid Fusion - E1M9
Duke Nukem 3D - E1M5
Duke Nukem 3D AE - E1M6
Jazz JackRabbit 2 - E1M7
Icarus - Alien Vanguard (Map 17) - E1M8
Titlepic - Metroid Fusion
Intermission Stats - System Shock 1
Intermission text - TNT Evilution Map 20
DragonFly - Spider Mastermind Marble Face
Duke Nukem 3D
Arvell - Diabolus textures
ID Software - Some Doom 2 textures
New sky, intermission graphics, titlepic by me.
Realm667 - Dead Male & Female Scientist sprites
-- Status Bar
Too many to name.