Are you tired of traveling alone on an zone? But your companions do not live to the next day? There is a solution! This addition makes your companions immortal.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Thank you for sharing.
In the 1.5 version...
I'm unsure and I could be wrong but I think you need to leave the invulnerable = true in the [beh@general_no_companion] section as well.
in the special scenario active sections some of the ecologist task companions and some others use the [beh@general_no_companion] section as a base.
eg:
[beh@hostage_1]:beh@general_no_companion
[beh@task_target_anomaly_1]:beh@general_no_companion
[beh@task_target_anomaly_2]:beh@general_no_companion
I understood. Thanks for the help.
Thank you, i was wanted this for decades.
Very useful. If I have to escort anyone I basically just leave them around 150 meters behind me to make sure they don't charge six mercenaries in exosuits or melee a bloodsucker nest.
They don't charge six mercenaries in exosuits or melee a bloodsucker nest if you set them to passive.
Won't it make fighting too easy ? Would be cool if, instead of dying, they just passed out and woke up a few moment later.
That would be neat, but then it'd be weird that it wouldn't be the same for the player.
Republic Commando is one of the only games that did something like this the right way. All members of the team, *including you,* can get downed but revived. If you went down first, and you had the patience and your team had the capability, they could finish the fight for you and revive you later. Or you could immediately load a previous save, or force a teammate to revive you.
The point of it was that *you* going down doesn't mean the game was over. If the whole team went down, the game ended. I enjoyed that premise a lot and I wish there were more games that followed this idea, because it was really cool.
I loved Republic Commando, no other game has even managed to make squad mechanics as good and simple as that game.
Regardless, I'd still like for them to be wounded. I don't really care if its not the same for the player, as long I don't have gods following me the entire time.
left 4 dead had it as well, and not only
It will be better if they can stay down immortally until someone give them first-aid, instead of passing out, they would beg for first-aid
I have been looking for a mod or script that does that for ages. Still no luck though, as far as I can gather it would have to be a script for companions only, otherwise all npcs would get wounded and go down instead of dying.
needs to be something in the xr_effects
it should have a look if the companion health is going below 20% or some other value, if so, turn him invulnerable and tell me to get into a specific animation
{=comp_health_low} beh_at_wounded:beh_at_general -> no at sign allowed while not logged in... >.<
and in this section we have to take care that he stays like this until he received a medkit, after that logic can jump up to the normal section
I might test it out... can't be that hard I think.
Only thing I would need is a function to check if the companion has received a medkit.
According to what you say, if the companion has more than 20% hp the companion will die if it takes a gauss shot(or anything near) or a GL shot or a RPG direct hit.
And if they're invulnerable, they'll not take any damage. For this to work, a script must make a companion "immortal but still takes damage".
That's why you clamp their HP, unless HP pools work completely differently than what I think they do in STALKER(I hope not).
Will this work with COC 1.5 r4 ?
would this work on Dead Air?
They're not following me. Last Day 1.3
Nice mod, it works, but has a problem... When an emission is coming my companion and I are taking shelter somewhere safe, he is standing near me with "Follow" command on, but after a minute or two he dies (emission kills him, both types of emissions). First of all, I don't want the author of the mod to feel "attacked" cause who knows whose mistake is... maybe it's mine cause i changed some values in order to make a hybrid between "Immortal companions" mod and "Companions can sprint" mod, so, maybe I deleted something important...
It's not compatible with companion sprinting mod. How do I merge that mod with this one?