Add addon [1.5.1] Immersive Saving - rest on save, and more!
Location
Addons
Filename
immersive_saving.7z
Category
Prefabs
Licence
MIT
Uploader
hardstuph
Credits
hardy, collision02
Added
Updated
Size
1.19kb (1,218 bytes)
Downloads
366 (4 today)
MD5 Hash
3ab448c986054c31a323744a73a5d5eb
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Description

Resting for 15-30 in-game minutes on each save, with fade out animation. Better Campfire Saving gamemode - only lit campfires are availible to save, saving radius increased.

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[1.5.1] Immersive Saving - rest on save, and more!
Comments
rinnedovah
rinnedovah

Bonfire lit.

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Ztritsval
Ztritsval

Finally! Thank you! Was always worried why does the game give me matches when I can just save near non-lit campfires

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hardstuph Author
hardstuph

Enjoy

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Guest
Guest

Does that mean that I can save the game without roasting my balls? You are better than the Monolith!!!!

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hardstuph Author
hardstuph

Yes, but make sure you have matches on you to light up the fire

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Alce69
Alce69

I'm playing with Agony mode too and it's kinda weird that you try to save and you don't know that you're in a fight, the animation and the time still passes, but still, it doesn't save

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hardstuph Author
hardstuph

I didn't test it with Agony mode. Thanks for the bug report, i'll try to fix it.

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hardstuph Author
hardstuph

Fixed it now, let me know if something's broken

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Robco2.0
Robco2.0

Hi there hardstuph. Is it possible to redesign this addon to where it can add toggles in the game option menus that change certain features of this addon? Examples being if it affects quick saves, main menu saves, the passage of time with fade out and possibly a slight health regeneration buff from another addon I seen. (I saw another modder experimenting with such. Maybe you can put your heads together and create a immersive save and campfire compilation.)

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hardstuph Author
hardstuph

Hey, i think it's totally possible, maybe i'll try to do it later

Reply Good karma+2 votes
Ezorus
Ezorus

Hey there Hardstuph, first I'd like to say thank you for your mod, finally we get proper campfire saving, quick question, everytime I save my volume goes to 0 for both ambient and music and I have to manually put it back to where it was, I checked your script and I found this (line 23 to 26)

get_console():execute("snd_volume_music "..tostring(_G.mus_vol))
get_console():execute("snd_volume_eff "..tostring(_G.amb_vol))
_G.amb_vol = 0
_G.mus_vol = 0

Is this required for the mod to work?

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hardstuph Author
hardstuph

Hello
Lines 23-26 are actually supposed to put your volume levels back where it was. Muting is happening on lines 35 and 36.
No, it's not required, and it actually should put volume back after saving. (at least it does in my tests)
It's tampering with sound to mute all game sounds when there's blackscreen.

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P_Lav
P_Lav

I have the same problem, how can I fix this so that I don't have to change the volume every save?

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aorushome
aorushome

You go into the "zzz_immersive_campfire.script" and edit following lines (add -- before the text):

--get_console():execute("snd_volume_music 0")
--get_console():execute("snd_volume_eff 0")

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