A new map by Commander Jaspo.
Author: Commander Jaspo
Hoth: Frozen Valley
The first map made by Commander Jaspo.
Explaination for droids vs. clones on Hoth? Do not ask. But they are there.
Rebs vs. Imps? Umm... I guess Han Solo and some of his alliance buddies were doing a remember-the-good-old-days tour of the galaxy, and were exploring those parts of the wonderful planet of Hoth that they had not been to before, and Fett showed up with some old-school die-hard stormtroopers who didn't care that the empire didn't exist anymore.
Whatever. Have fun.
The 3 letter code for this map is HFV.
Put the HFV folder in your addon folder, if you do not have one, make one in
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData
I did not use any elements not already present in the game; therefore I can not give or deny any permissions related
to the content. Exception: I created a texture for the hoth rocks, because it was missing. They are now ice chunks instead of rocks.
If you can figure out how to use that texture, go ahead, but good luck. I also used it as a ground texture.
Changes since version 1.0:
-Minimap image added
-Sky changed to Endor sky
-Loading screen added
-Texture added to the hoth rocks
-Ammo droids placed near the cps, a health droid placed at the rebel landing area
-Boundary activated so it is no longer possible to fall off the map
-Units changed to winter clothing
-Reinforcements increased to 200, on-field count increased to 30 per side
-Jump height increased from 40 to 50
Changes since version 1.1:
-Increased the number of cps to 11
-Replaced the "horrid" ice texture
-Added more ice chunks
-Added some elevation variation to the valley floor
-Added speeders for both eras and tauntauns
-Added sound to the imp speederbike and tauntauns (rep bike had sound already)
-Added barriers over all the ice chunks
-Added landing gear to the Millenium Falcon
-Got the manual troop count working (ubermode=1) and increased it