Add addon Report Hitmarker from Shoker mod for СоС by Stason174
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Addons
Filename
Hitmarker_from_Shoker_mod_for_by_Stason174.rar
Category
HUDs
Licence
Public Domain
Uploader
DizeL_Grelka
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Size
24.39mb (25,579,992 bytes)
Downloads
616 (2 today)
MD5 Hash
dea7661e3f27713291f80b4d056fe110
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Description

«Hitmarker from Shoker mod for СоС» Shoker mod’s hitmarker ported (with some minor changes and tweaks) for use in Call of Chernobyl. Trigger happy stalker will sure love this one. I suggest playing without crosshair. Colours: Headshot – red hitmarker; Non-headshot hit – white hitmarker. There’s also a «_JSGME_MODS» version for Modpack by Stason174. NOTE: The mod has minor conflicts with HUDs that we also adapted: first, activate HUD mod, and only then activate Hitmarker mod. Creators: stalkerCoP, Roman Suslov, Grelka. ►Game version: Modpack by Stason174 6.03 New Game is required.

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Hitmarker from Shoker mod for СоС by Stason174
Comments
Marc13Bautista
Marc13Bautista

Hell yes!


A ************* hitmarker mod!

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lone-wolf-prototype
lone-wolf-prototype

****** finally! a hitmarker, thanks

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NewWinter
NewWinter

now where is my ac-130 ?
jk

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JV_
JV_

I think my game crashes because of this mod
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .... call of chernobyl\gamedata\scripts\bind_stalker.script:278: attempt to call field 'get_sim_obj_registry' (a nil value)

stack trace:

0023:00B4269C xrCore.dll, xrDebug::fatal()
0023:6109266D lua51.dll
0023:610B2FCA lua51.dll, lua_sethook()
0023:610B28CC lua51.dll, lua_sethook()
0023:610B2EF3 lua51.dll, lua_sethook()
0023:610B2F68 lua51.dll, lua_sethook()
0023:610BA5CE lua51.dll, luaJIT_version_2_0_4()
0023:61092C9D lua51.dll
0023:61097246 lua51.dll, lua_pcall()
0023:0A7F8BE2 xrGame.dll, CDialogHolder::operator=()
0023:0044EA6B xrEngine.exe, CSheduler::Update()
0023:0042CD64 xrEngine.exe, IGame_Persistent::OnFrame()
0023:0A8125F1 xrGame.dll, CDialogHolder::operator=()
0023:00411191 xrEngine.exe, CLoadScreenRenderer::OnRender()
0023:00410C79 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465ADD xrEngine.exe, InitSound2()
0023:00466263 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:758B8494 KERNEL32.DLL, BaseThreadInitThunk()
0023:76F141C8 ntdll.dll, RtlAreBitsSet()
0023:76F14198 ntdll.dll, RtlAreBitsSet()

any way to fix this?

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Soundwave1991
Soundwave1991

Fix for this problem?

COC 1.5 Compatible?

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zuthen
zuthen

i know some people will think this is just some cod mod, but this seems like SUCH a necessary feature for this game. example, now you will no longer have to look all the way at the top of the screen, taking your eyes off the combat, in order to tell if you did damage to an enemy. you will also finally know if you landed that shot behind the bush the ai can TOTALLY aim through but you cant quite so well. i don't know if someone can attempt it, but a nametag hp bar would be such an awesome feature for this game. their was a similar mod done for fo4 at one point Nexusmods.com

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zuthen
zuthen

some would say that's immersion breaking, or "easy mode". i say a concept like "easy mode" dose not exist in a single player atmosphere. id rather get difficulty from increased ai damage and count. rather than fake difficulty given by slow progression, constant fetching, slow pacing, and 20 seconds of flailing about while healing under fire. come to think of it, i like the feature but would like animations for healing that don't take 20 seconds to complete. you all know the mod im talking about. ;p

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Sir_FrancisDrake
Sir_FrancisDrake

Can this work with the 1.5 version of the game?

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vetteran.
vetteran.

1.4 only

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