Thank you for downloading this model. any problems with it, pm me (HorusHeretic) on relic forums. In order to use this model you must legally own a copy of dawn of war Soulstorm. as its a flyer it would only properly work in SS but it might work in DC. havent tried. Version 1.1 fixed missing texture reference Credits: Relic for allowing the game to be modded, the original model upon this is based upon and its original textures. HorusHeretic for the Animations, OE code work and other Modded Content Included. AE weapons Code: be sure to add in new weapons for your flyer, the weapons used at the moment are stand ins, but the motions and weapon choice names are correct.
Thank you for downloading this model. any problems with it, pm me (HorusHeretic) on relic forums.
In order to use this model you must legally own a copy of dawn of war Soulstorm.
as its a flyer it would only properly work in SS but it might work in DC. havent tried.
Version 1.1
fixed missing texture reference
Credits:
Relic for allowing the game to be modded, the original model upon this is based upon and its original textures.
HorusHeretic for the Animations, OE code work and other Modded Content Included.
AE weapons Code: be sure to add in new weapons for your flyer, the weapons used at the moment are stand ins,
but the motions and weapon choice names are correct.
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 0.40000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 3.36000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 5.25000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Battle_cannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.63000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 3.08000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = -1.27000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_battle_cannon_baneblade.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["x"] = 0.40000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 3.36000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 5.25000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_volcano_cannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["x"] = 0.63000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 3.08000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["z"] = -1.27000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "weapon\\guard_battle_cannon_baneblade.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -0.78000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.10000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 4.50000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_lascannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["x"] = -0.78000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.05000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["z"] = 2.25000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_demolisher_cannon_baneblade.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_back_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_back_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_back_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_back_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["use_for_facing"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["vertical_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -4.49000
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.88000
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = -0.62000
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["x"] = -3.20000
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.88000
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["z"] = -0.62000
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_heavy_bolter_baneblade_1.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_back_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_back_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_back_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_back_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["vertical_aim_motion_variable_name"] = "aim_vertical_back_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 0.75000
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.33000
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.80000
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.75000
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.46000
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["z"] = 1.56000
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_heavy_bolter_baneblade_2.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_front_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_front_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_front_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_front_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["vertical_aim_motion_variable_name"] = "aim_vertical_front_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 4.49000
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.88000
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = -0.62000
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["origin"]["x"] = 3.20000
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.88000
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["origin"]["z"] = -0.62000
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_heavy_bolter_baneblade_3.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_front_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_front_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_front_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_front_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_front_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -3.12000
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.58000
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 1.20000
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["origin"]["x"] = -3.12000
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.58000
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["origin"]["z"] = -0.90000
GameData["combat_ext"]["hardpoints"]["hardpoint_06"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_lascannon_baneblade_1.lua"
Average
-0 votes submitted.
HH? That you? Thank you for this amazing looking model. Of course, unsure it can be exported into old DoW1 but, man, looking fabulous! Good you are still working in War40k: talent like yours should never be silenced.
Sorry thudo. HH is not me. I am a new guy. I have taken up the old filefront archive, and is currently uploading all the old files from there. I will not take credit for other people's work. So I leave the original readme in every mod I upload. I have some original mods I will upload later.