-Fixed Quietus bug, and re-randomized its damage. -Reworked Weapons (Bet you didn't see that one coming) -Class-Specific Abilities -Reworked Enemy Balance -A Sprite (But what a sprite it is!) -Absolutely Nothing Else
If Hexen is awesome (hint: it is), few will argue that it's because of the combat. Design principles, the do's and don'ts, what works and what doesn't - those weren't quite as firmly established as they are today, and while the various elements of Doom's design happened to be put together in just the right shape as to - ahem - Withstand The Test Of TimeTM (more like plow through it like it's a tissue, but that's another thing), the same can't quite be said of Hexen.
The thing I love Doom for the most isn't the quantifiable kind - it's a feel, a certain sense of flow. For its faults, Heretic did an admirable job at bringing back a fraction of it, as does Hexen in places. Hexen's combat, however, has this nasty habit of constantly grinding itself to a halt in ways ranging from minor gripes, to tedious annoyances, to out-and-out infuriating. This is compounded by the game's art design, which - after an intro consisting of beating 40 big-ass monsters to death with your bare hands - never stops begging for the sort of over-the-top badassery that heavy metal covers have made an art form of portraying. Topping it off is a healthy lot of imbalances between weapons, classes and monsters.
A lot of those gripes, Raven themselves had fortunately wisened up to by the time Hexen II was being made; but this isn't Hexen II we're talking about here. This isn't quite Hexen, either. This is more or less Hexen according to design principles which I hold. With a side helping of Metal. You tell me how that fares.
tl;dr: Hexen weapon mod. You're OP as feck. Have fun.
Summary of changes
-Reworked Weapons (Bet you didn't see that one coming)
-Unrandomized Damage (mostly)
-Reworked Enemy Balance
-A Sprite (But what a sprite it is!)
-Absolutely Nothing Else