The might of Isengard has come to the fortress of Helm's Deep!
The might of Isengard has come to the fortress of Helm's Deep! Only the few brave defenders can hold the deeping wall until help arrives!
Each player will control:
-one hero from Helm's Deep
-their custom hero
-a few elven warrior battalions
Some of the maps features are:
-noises/ speeches /music
The waves work wonderfully and the forces will use the ladders; you can run but you can't hide!
To win, simply survive through the night and hold the courtyard.
NOTE: The top spot must be an Isengard enemy computer! (this is so certain spells can be cast)
I have tested this online and so far everyone has enjoyed it thoroughly! I think I've created a good feeling of the real Helm's Deep.