Makes the character regenerate faster,this also kind of adds to the "Health is just how much pain the character can endure and not his physical health" thing.
Patch 1 : Slowered the regen time and put bleeding settings on default but it's slightly faster to prevent the character from regenerating while bleeding.
Q&A
How much faster is the health regeneration? : It's still way faster than the vanilla regeneration,however,it is still slow and I made other effects such as bleeding and radiation much stronger.
My character isn't taking damage/healing while bleeding/irradiated! : It only happens when you're about to stop bleeding or being irradiated,so it would have no effect overall except like -2 hp in those parts. (If you use Sidhud or anything that shows your radiation,and it's high yet you aren't taking damage,tell me about it in the comments)
Is this a follow up to the (now deleted) "Fixed" Health regeneration addon? : Yes,I just wanted to finish the mod that time so I just became lazy and most of the effects were just gone which made gameplay a bit boring and you could just hide behind a wall,wait and then attack.
(buried)
Why would you release something as broken and unfinished like this? You could just make the health regenerate at 1% every 5 seconds (the slower the better, but at most 1% every 10 seconds) or something, so that in combat this would be useless, but outside of combat this would save a medkit.
What's with the hate? I said I was open for suggestions.
However,I will reduce the rate of the regen because you are right that it should be only useful outside of combat.
I was not hating on the mod, I was just confused as to why you decided to upload an unfinished mod.
I'm actually glad that you decided to try and fix it. I'll try it out again and update my rating accordingly.
I think he just wanted our opinions and was playing around to find the "sweet spot" (: Everyone has a different taste so I can understand his viewpoint, dont be too harsh~
Ye,is a'ight I guess. It just seemed a bit hostile. If you have any other kind of issues tell me.
And equip heart artefact for +2% for a total of 3% (if you have the upgrade on the outfit). Agree, no sense mod.
Or only for newbies.
I always sell artifacts,use it if you want. If not,who am I to judge.
Isn't this the point of mods? The ability to create, pick, or choose features you would want? PC's biggest advantage is how moddable and tweakable the games can be, and you want to stifle that because of misguided elitist views? Grow up, son.
If you have some patience you can buy the health regeneration, a modify on the Exoskeleton that's a Vanilla function...
Make mods for something are already in the game doesn't have sense. Make more sense put a mod to have the chance to find more medikit on body's or stash. That's it, I don't tell this mod are bad but only it's a little useless.
I get your point, but you also miss the point of modding: anything goes. If people wanna put health regen without buying Exoskeleton and its modifications, then its okay. That's really all there is to it. You don't have to agree to it, either. But like it or not, with modding, anything goes. I won't use this mod, but it'll be here for those who would want to, and I think that's great. Peace.
what would be cool is a health regen till a point like I just had to walk from one side of the garbage to the other on the edge of death to buy a med kit 10 minute walk simulator. Quicker then vanilla healing but stops at like 20% or what the amount that would let me sprint.
In my personal opinion there was nothing wrong with the original at all. I don’t like to make suggestions out of fear of giving unwanted feedback, but if you are still open to suggestions, bringing back the original version as an option for variety would be appreciated if it’s no inconvenience to you.