A Flood overhaul mod designed to encourage aggressive player behavior and likewise discourage turtling, camping, and grinding.
Added infinite spawns and pickups to the Library to encourage beelining instead of grinding, massively reducing the average time it takes to beat the level without changing its shape or form
Infection Forms no longer pop on shields nor when nearby Infection Forms are killed, with their melee damage reduced accordingly. Infection Forms are not only dangerous now, but are best avoided rather than fought, forcing players frantic dances to avoid damage while killing the less numerous Combat Forms
Elite Combat Forms now have Energy Shields and Human Combat Forms now have Armour. Their total health is the same, but they now are more distinct as enemy types.
Unified Rocket Flood behavior and ensured they have a rather large error on their first attack against players. This hopefully will lead to less unavoidable deaths from random rockets. In the future, I plan to migrate all shotgun and rocket using Flood to Brute Combat Forms to finally solve the problem of readability those two have always had.
Carrier Forms do not damage other Flood