These streets used to belong to the affluent and most wealthy of Imperial citizens. Now its halls and hallowed constructs are ready for any warring faction to claim sovereignty to their spaces. Capture the district to gain access to its many facilities... or its former inhabitants that cower below in the warrens.
512 x 256 - 2 v 2 / 1 v 1 v 1 v1 - (Includes both a day time and nighttime version of the map) - Ultimate Apocalypse Compatible / Urban, City, Warterway, , Streets, River, Imperial
This map is much smaller than maps I've made in the past I didn't want to dedicate time to building a fully detailed 1024x1024 and I have other maps available that are larger if you're into that. Because of the size of the map it allows for greater visual detail but play space is restricted, there for if you play with Ultimate Apocalypse you'll have trouble using the largest titans. Smaller titans seem to mostly be able to navigate but the maps design is more suited for infantry/vehicle play (You may want to disable titans if you're using a titan based mod). There's lots of places that you can take advantage of on the map; hidden resource structures and defensive positions so don't be afraid to explore and dig in. I may or may not come back to making maps given future potential releases of current big mods so keep and eye out in the addons section for more and visit my page to check out the rest of my maps. Enjoy!
Here's a sneak peak from another map I'm working on it's much larger but in a similar theme hopefully I can just sit down and finish in the next few days but I'll have to see.
Vostroyans FirstBorn need to step up and defend this map!
These maps breathe new life into this game.
Don’t forget to visit my page to check out the rest of the maps and packs. Trying to put out enough content so that players can keep coming back and still feeling like they’re fighting on new fronts.
Thank you so much for what you do!
15/03 Update:
Neglected to fix an issue with the mini map being improperly sized, thanks to Commander Boreale for letting me know. It was fixed in the Map Pack but not on the original upload. Should be sorted now.