Description

Compatible with Anomaly 1.5.1. Map tiering stash system, dedicated item tiers tables and reworked loot tables. New game recommended. Update 2.2.0 TB fix for bugged stashes patch, FOMOD install, optional feature disabling loot spawn in unmarked stashes.

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[2.2.0] Stashes Overhaul
Post comment Comments  (100 - 142 of 142)
Sgt_Doom
Sgt_Doom - - 11 comments

Regarding the player starting with a whole bunch of items, i've managed to replicate it repeatedly when using TB's Bugged Stashes Fix v1.4 in addition to this mod.

Add the following stash boxes to the blacklist in gamedata/config/items/settings/grok_treasure_manager.ltx, under [blacklist_stashes_name]

;--TB-Added
;agr_treasure_8 ;it is possible to jump into tree
bar_arena_inventory_box_2 ;impossible to get into this room
kbo_actor_box_1 ;the stash is physically stuck inside the safe object
;mil_q8_n_a ;cannot get into the area, too frictionless (actually you can, you can climb the debris!)
red_forester_radio ;remove because if playing as bandit the door to the room is locked
red_forest_box_4_5 ;confusing side part of the same box as another stash on the top
red_treasure_10 ;cannot get into the tree
red_treasure_9 ;cannot get into the tree
val_q7_n ;above the cross but not obvious it is just about obtainable
val_recover_item_2_spawn ;stuck somewhere underground
zat_b22_medic_inv_box ;inside a locked cabin

(above copied verbatin from TB's mod, the commented out ones can be left out)
Grok's overwrites the treasure_manager.ltx provided by TB's, meaning these bugged stashes don't get added to the blacklist.

How they end up in the player's inventory is that the same mod has a script that, when the game is started or loaded, it removes the stashes and adds their content to the player's inventory. Useful if you've already got a save going, got awarded one of those bugged stashes, and want to get the stuff out. Not so useful when you start a new game with Grok's, as there's a good chance this mod'll add stuff to them, and then TB's adds it to your inventory when clearing those stashes.

Comment out the following section of code in gamedata/scripts/TB_Remove_Bugged_Stashes.script:

for item in string.gmatch(v, '([^,]+)') do
printf("~ Giving player: %s",item)
alife_create_item(item, db.actor)
end

So that the script does not give the player the contents of these bugged stashes. Or remove the script entirely, as it's not needed when starting a fresh game with the bugged stashes already added to the blacklist.

For me, I added the stashes to the blacklist, and removed the script, as I haven't started a meaningfully long save where i'd want to recover those stashes

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Grokitach Author
Grokitach - - 904 comments

Thanks. So my addon alone wasn't the issue I see now!

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Grokitach Author
Grokitach - - 904 comments

Added your fix to the new updated version.

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Cryz3r
Cryz3r - - 13 comments

Grokitach

Is it possible to make all the stashes empty after starting a new game?
and very often I find broken TOZ 106

p.s. s'orry, im use google translate :)

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massimogrecoab
massimogrecoab - - 515 comments

Hi! BaS was updated on 28/11 (11/28) this patch works fine, or we need to wait for an update? Thanks

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

I used to literally find Basic and Advanced tools within the first hour or two of playing, now I actually have to hit more stashes and try harder to get those!.

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mrsoysauceiii
mrsoysauceiii - - 64 comments

Updating to this version of the stash gives me this error:
FATAL ERROR

[error]Expression :
[error]Function : invalid_parameter_handler
[error]File : xrDebugNew.cpp
[error]Line : 1040
[error]Description : invalid parameter

going back to the old one works.

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skvll
skvll - - 30 comments

same here, starting a new game with version 2.2.0
looking for 2.1.1

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Fiezer_
Fiezer_ - - 24 comments

Look at the very top of the mod description, had the same issue ¨IF YOU GET A CRASH ON START, INSTALL TWEAKY BREAKY STASHES FIX BEFORE THIS ADD-ON Moddb.com¨

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Guest
Guest - - 694,078 comments

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Deathbringer228
Deathbringer228 - - 95 comments

Need a new game? I install 2.2.0 but you reupload this version with hotfix (29/11/2021)

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alittlebyte
alittlebyte - - 6 comments

This mod was absolutely what made me CTD on every regular Load, F9 and change between locations. Even with the patches there's a number of stashes that also CTD when I try to access them. Nearly went ham thinking it's the initial game having corrupt files, Mod Organizer behaving or my Anomaly folders being restricted to readonly.
It's sad, would really like tiered loot to be a thing (and try a Monolith start to loot an early exo for lulz). Oh well.

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monelock
monelock - - 77 comments

Hi. Could you fix the CTD?.

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alittlebyte
alittlebyte - - 6 comments

Yep.
After a full Anomaly reinstall I went through all the possible logs (via ModOrganizer and whatnot) and it was treasure_manager.ltx refusing to be overwritten that caused the CTDs.
No idea how every first load was successful though, probably because that file was just created and not changed

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monelock
monelock - - 77 comments

I tried to disable the Read Only param on the game but doesn't work. I had to use older version of GSO.

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horror11
horror11 - - 33 comments

i crash on level change, checked all mods and this 2.2.0 was the culprit.
old file did not cause any problems

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Sztejkler
Sztejkler - - 120 comments

Does this work with BaS addon?

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Spigot
Spigot - - 137 comments

Not working on my end, getting crashes even with the patch!

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SASRT
SASRT - - 32 comments

same here! it does work with no BAS tho

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Dorsai!
Dorsai! - - 14 comments

This addon overwrites the file "configs/items/settings/treasure_manager.ltx" with a completely different version when exiting the game in a way that can't be right. I'm pretty sure that previous versions of this addon did not do this.

Addons should not modify the gamedata directory on their own.

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xCoiotex
xCoiotex - - 19 comments

i'm finding a ton of gun toolkits, i think i did half of the stashes in cordon and managed to find 5 of them, is there a way to change this?

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Maley
Maley - - 7 comments

Try stashes only for marked ones.

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Fiezer_
Fiezer_ - - 24 comments

Hallo, had an error, how do I fix? I am running a couple other addons but nothing that modifies the overhaul itself, it only come up whenever I enable the mod, look here Imgur.com

-post reading edit-
solved just had to read very top of description ¨IF YOU GET A CRASH ON START, INSTALL TWEAKY BREAKY STASHES FIX BEFORE THIS ADD-ON Moddb.com¨

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MisterSigma
MisterSigma - - 6 comments

Man, your works add a tons of fun and make SA really awesome and enjoyable. This is one of my fav mods, can't play w/o :D :D

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Guest
Guest - - 694,078 comments

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Akimov23
Akimov23 - - 29 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....k.e.r. anomaly\gamedata\scripts\treasure_manager.script:773: attempt to call field 'clear_stash' (a nil value)

stack trace:

I get this error everytime I want to take all the loot from a stash, for some reason the game just crashes

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Coleronoi
Coleronoi - - 15 comments

How does this interact with Grok's stash overhaul mod?

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Deathscreton
Deathscreton - - 112 comments

Currently not functioning with the newest B&S. Complains about missing weapon models no longer included with B&S when loading up a game.

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Guest
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Norkane
Norkane - - 37 comments

Anyone know if this is compatible with 1.5.2?

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SASRT
SASRT - - 32 comments

it sure is but it can rly screw up your mods too and make it crash just like it did to me for 10+ times when i have got BAS modpack
only if ur using BAS modpack if not it should work perfectly fine thats how it worked for me when i didnt used BAS

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Fiezer_
Fiezer_ - - 24 comments

compat 1.5.2? have it but does not seem to work?

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SASRT
SASRT - - 32 comments

it doesnt seems to work with bas for me when i didnt used BAS it worked perfectly fine so yes it works but with BAS it doesnt even with patch

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Inkredibehl
Inkredibehl - - 186 comments

Awesome mod! So sad it cant be installed mid game ^^
Thanks !

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Guest
Guest - - 694,078 comments

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SASRT
SASRT - - 32 comments

my bad i forgot to log in

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ....r anomaly blin\gamedata\scripts\treasure_manager.script:116: attempt to call field 'str_explode' (a nil value)

stack trace:

i used this mod before but now with BAS it instantly crashes everytime i try to creat new game this is what it fully says from start up fatal error

- Default community setup: stalker
! [LUA] 0 : [C ] str_explode
! [LUA] 1 : [Lua] ....r anomaly blin\gamedata\scripts\treasure_manager.script(116) : init_settings
! [LUA] 2 : [Lua] ....r anomaly blin\gamedata\scripts\treasure_manager.script(599) : func_or_userdata
! [LUA] 3 : [Lua] ....a.l.k.e.r anomaly blin\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ....r/s.t.a.l.k.e.r anomaly blin\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ....r anomaly blin\gamedata\scripts\bind_stalker_ext.script(61) : actor_on_net_spawn
! [LUA] 6 : [Lua] ....k.e.r anomaly blin\gamedata\scripts\bind_stalker.script(58) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ....r anomaly blin\gamedata\scripts\treasure_manager.script:116: attempt to call field 'str_explode' (a nil value)
! [SCRIPT ERROR]: ....r anomaly blin\gamedata\scripts\treasure_manager.script:116: attempt to call field 'str_explode' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ....r anomaly blin\gamedata\scripts\treasure_manager.script:116: attempt to call field 'str_explode' (a nil value)

stack trace:

mod organizer also says this:

[2023-03-14 17:57:06.515 W] [fomodinstallerdialog.cpp:378] "The value exists but was not matched."

so this mod isnt plyabel for me anymore whick complety sucks
i use this mod on most of my new runs in story mode and others modes

and problem i tried to fix for 5 days ago not knowing what mod caused problem for damn hell 5 days straight tried over and over now knowing whick was problem rly makes me ****** off man
hopefully it will get fixed soon since other mods dont cause me any trouble just this mod whick is one of my favorite ones

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Guest
Guest - - 694,078 comments

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Graysid
Graysid - - 61 comments

how do i make the stuff spawn with good condition, repairing sucks

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Guest
Guest - - 694,078 comments

Does this mode regenerates loot in stashes after some time ?


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Lyitz
Lyitz - - 1 comments

Nice mod, but keep in mind that the author, for some unknown reason, put the ammo kit in 1 tier (change it to 3 or 4), I strongly recommend fixing this in the configuration files and setting the chance to find a cache in the game to 15% or less for balance purpose.

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AhmetshaLee
AhmetshaLee - - 7 comments

Спасибо, исправил. Заметил, что ammokit слишком часто попадался.

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sterkson
sterkson - - 19 comments

Game rewrited my treasure_manager.ltx after instailing the mod :(
Please be aware, if you already have modified version of this file

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PuckSama
PuckSama - - 9 comments

Unfortunately, this mod doesn't work because the files your modification edits are missing on my end. This is actually strange. The archives for 1.5.1 (and 1.5.2) turned out to be without the necessary scripts, and ChatGPT referred to the absence of scripts initially because the game loads them during gameplay. I assume that this means I have to play the game for some time first and then modify it. Complete nonsense.

Here's an excerpt from the end of the log:

* 7256.5 : [ 2] pfx\pfx_anomaly_88
* 7515.4 : [ 2] glow\glow_fire1
* 8192.1 : [ 1] ui\ui_actor_menu
* 21845.5 : [ 2] fozest\small_fire_looped10x4
* 32768.1 : [ 1] ui\ui_icon_equipment
* 32768.1 : [ 1] ui\ui_icon_equipment_hide
"s:\games\stalker anomaly\bin\anomalydx11avx.exe" -smap2048 -dbg
!Can't create file: 's:/games/stalker anomaly\gamedata\configs\items\settings\treasure_manager.ltx'. Error: 'No such file or directory'.

FATAL ERROR

[error]Expression :
[error]Function : invalid_parameter_handler
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
[error]Line : 1057
[error]Description : invalid parameter

stack trace:

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Mast3rplay3r
Mast3rplay3r - - 38 comments

Do you plan to update it to version 1.5.2?

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