Description

Shotguns overhaul v1.1 - New shotgun shells icons. - VEPR and Saiga now have built-in full auto mode. - Shotgun shells rework, including AP Slugs.

Preview
[1.1] Grok's Shotguns Overhaul
Comments
gnear
gnear

brilliant! thanks!

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Guest
Guest

is it possible to make Frag rounds a thing?

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Grokitach Author
Grokitach

Well, explosive bullets are something existing in the code, but they don't look any different than regular bullets, which is kind of disappointing... It would require to create some small grenades (possible), but this will most likely create unbearable stutter. Also, I'm not sure how it is possible to balance that: AP Slugs are already doing what explosive rounds would do I guess? I don't really want to make memesque overpowered bullets :P ! AP Slugs are already too strong I would say (next patch I'll reduce their power a bit).

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Vyticoz
Vyticoz

Moddb.com

How I did Dragon's Breath rounds is to just make the bullets explosive and give them an extremely small AOE blast radius. It can be done with normal bullets. So to make Frag rounds you could just do that to Slugs.

For my mod it was mostly just visual. They didn't deal a ton of damage but you can tweak the numbers till you find something you're happy with.

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Ricksaw
Ricksaw

Could you make a version without all the new icons? Not really a fan of all the little symbols and names in the icons, but I love what you've done with the shotguns! thanks

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Grokitach Author
Grokitach

You can easily do it :) ! Here's how:

1. Extract this addon zip file.
2. Choose between 1.a or 1.b, remove the `textures` folder from `gamedata`.
3. Copy that `gamedata` folder to your Anomaly folder.
4. Copy the `gamedata` folder of the 2.a or 2.b folders to your Anomaly folder.
5. Done :)

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Ricksaw
Ricksaw

Thank you! All your mods are dope af, keep it up!

Also like to add for any people in the future, who already installed it but want to remove the icons, just navigate to your gamedate/textures/ui and delete the ui_icon_equipment.dds file, and your good!

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Guest
Guest

When is someone going to fix the stupid turn the pump shotgun sideways to chamber a new shell with the pump. it totally makes re-aquiring your sight picture a bit teadious. I mean in rl I have never took my eyes off the the target by turning my mossberg sideways to pump another shell into the chamber.

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LazyShady
LazyShady

Will this work for RC18 with BOOMSTICKS AND SHARPSTICKS?

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Grokitach Author
Grokitach

It will conflict for sure.

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xGemelos13
xGemelos13

Hi!!
Actually i'm using RC23 and this addon crash my game when I try to take off my clothes.
I delete the "plugins" folder and it works normally (didn't crashed anymore).
That folder is important??
Regards!!

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BanzaiBurrito
BanzaiBurrito

I also am suffering this error, as well as the game crashing when I try to place an artefact in a container. Removing the plugins folder fixes both of these, but I am not sure how important that file is to the mod.

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Khajiit_stolenothing
Khajiit_stolenothing

Vepr doesn't constructed(in any way) for full-auto also you can make for Saiga Full Auto mode upgrade from SPAS, Pistols upgrade branch. (changing Burst 3 round into full auto)

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gone_devil
gone_devil

Hi, I'm having a crash when using items, in particular caffeine pills.
I checked and only with your add-on for shotguns it takes off, I don't know how to decide (if only to delete). Give advice please)

I`m sorry for my English

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: [string "txr_actor_effects.use_weapon(0)"]:1: attempt to index global 'txr_actor_effects' (a nil value)

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