6 Maps. CRUZSHIP: You go on to a cruzship and take it over. There's a huge underwater area with a sunken ship. There's also an oil well that blows up when you shoot it or find the activation switch to detonate it. after you take the ship over you must find the transportation teleporter that takes you to BERMUDA. -This level is very big and has a slow framerate. You should have a fast computer while playing this level.
Title : GLOBAL MELTDOWN (episode)
5. OUTER LIMITS
6. SUB ERA X
Zipfile title : GlobeMelt
Author : J.R.R. (14 years old) - no lawsuits please
E-mail : NOT GIVEN
Web Page : NONE / I like elitegames.com/duke3d though
Description : CRUZSHIP: You go on to a cruzship and take it over.
There's a huge underwater area with a sunken ship.
There's also an oil well that blows up when you shoot
it or find the activation switch to detonate it.
after you take the ship over you must find the transportation
teleporter that takes you to BERMUDA.
-This level is very big and has a slow framerate.
You should have a fast computer while playing this level.
BERMUDA: Just like CRUZSHIP but you have to search the hotel
resorts and boats to find the access cards which will lead
you to Mt. Everest.
MT.CRASH: You start at the top of Mt. Everest and get to a place
Where you have to get access to go farther down the mountain.
You will then hear a plane crash wich you search and find a
hole off to the side which in turn leads you to a Budha temple
where you have to get the two other access cards. the access
cards will take you underwater and up to a transportation
center wich will take you to BLASTOFF.
BLASTOFF: The guy/s who made BLASTOFF is a genius. You have to play
this level to describe it. It's the best level in the whole world.
It keeps a continiuing pace with Huge Earthquakes and huge doors
that open the side of mountains. Near the end you end up in a huge
space station that you can pull a self destruct switch that blows
the space station up with about 500 (not kidding) explosions.
I made part of this. You can watch it blow up with the video
monitor. At the end you get in a life like space ship that takes
you to OUTER LIMITS.
-It's too cool and big to describe any more of it.
-The original one had pictures of Lee, David, George, and Mark in
the space station. I don't know if those guys made it or not.
OUTER LIMITS: I made the beginning of this level. I like the beginning
the most. You start off in the same space ship you ended BLASTOFF
with. The ship's all beat up and broken. you have to fall through
a crack in the floor in the space shuttle. You land in another
space station. You have to fight your way through and find the
cold arctic like hole with a hole leading into water which will
take you to SUB ERA X.
SUB ERA X: You start off in a broken submarine and you have to ditch
it. you eventually go to a transportation. tunnel which brings you
to an area with Egyptian-Aztec like temples and buildings. You
will go through underwater areas and tunnels and transportation
devices. You will end up a pretty big area with a pyramid where
You have a showdown with the boss.
Additional Credits to : The guys who made: THE GATE, ORBITAL EPISODE (BLASTOFF),
CRUZSHIP, TRAITOR2 (OUTER LIMITS), and me for making
cruzship, traitor2, and a little bit of the others, a
more proffesional and realistic level. Oh yeah, and all
the guys who had a part in making DUKE3D.
* Play Information *
Episode and Level # : E1L1-E1L6
Single Player : Yes
Co-op : Yes
DukeMatch Level : Some (lots of monsters)
Difficulty Settings : Yes, i put this in myself
* Construction *
Base : Modified i guess (see credits)
Editor(s) used : BUILD and somebody else used editart and maybe something else.
Build time : About 80 hours of my time / thousands of hours of everyone elses time.
Known Bugs : Minor bugs. parralaxing and this one ceiling slope in BERMUDA
maybe a few more but none effect game play.
* Where to get this MAP file *
-Where ever you can get this file you're reading right now.
FTP sites: NONE?
BBS numbers: NONE?
IMPORTANT: YOU NEED THE ATOMIC/PLUTONIUM EDITION OF DUKE3D WITH THE GATE
ART, SOUNDS/MUSIC, AND MY CONS I INCLUDE WITH THIS ZIPFILE.
Other: In all the text files for these maps I haven't found anything mentioning
copyright protections, or telling you not to edit this/these maps. So I
guess you can edit or distribute these maps except commercially. Be careful
of what you do with these maps.
Install: There are two ways you can install this episode.
1. *You can play it with The Gate by unzipping all the files to
your duke3d directory with THE GATE being in your directory.
*BACK UP YOUR ORIGINAL .CON FILES
*Change Game.con to Bgame.con
*Change Defs.con to Bdefs.con
*Change User.con to Buser.con
*Make another .con file that's empty and name it bdp.con
*Now start up The Gate and choose the first episode which
should be GLOBAL MELTDOWN.
2. ( This way takes alot of space on your hard drive. )
*BACK UP YOUR ORIGINAL .CON FILES
*You can play it with DUKE3 by unzipping all the files to
your duke3d directory.
*Put KEXTRACT (from the cd) into your duke3d directory then
use this command: kextract duke3d.grp *.art
*Then use this command: kextract thegate.grp *.voc
*Then use this command: kextract thegate.grp *.mid
*Now start up Duke3d and choose the first episode which should
be GLOBAL MELTDOWN.