WARNING! This is NOT addon for OGSE mod, this location are for original game, or to be used by mod-makers in SP-mods or to be converted in MP-map. It has ready AI-map, all geometry and lighting. No NPCs, logics or restrictors - this is are material for modding, not standalone mod. Purpose of map: demonstration of possibility to make huge locations supported by XRAY engine and possibility to merge existing locations together.
GarScape - combined Garbage and Escape locations.
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OGSE Team (c) 2011
Authors: BogDan, KamikaZze, Deathdoor
WARNING! This is NOT addon for OGSE mod, this location are for original game, or to be used by mod-makers in SP-mods or to be converted in MP-map. It has ready AI-map, all geometry and lighting. No NPCs, logics or restrictors - this is are material for modding, not standalone mod. Purpose of map: demonstration of possibility to make huge locations supported by XRAY engine and possibility to merge existing locations together.
Changes from original:
1) Heavy Perimeter beneath entrance in Zone, as in early game builds.
2) There is a cave to the left from ATP.
3) Road under the broken bridge are cleared for transport.
4) Many other minor changes and fixes.
INSTALLATION
Just unpack in folder of original game without mods and start a new game.
COPYRIGHT NOTiCE
You can freely use and edit this location for your mod, but please include makers of this location in a credits section of your mod's readme.
SCREENSHOTS
Great job guys, can't wait to see even more of what you guys can create.
Very interesting... I see potential, but when are you gonna really put this **** to use?
This is been an experiment for OGSE 07. In 07 we planning to use merged Cordon-Garbage, Agroprom merged with it's underground, Dark Valley merged with X18, Bar merged with Rostok. BTW, Dark Valley and X18 will be not from original game.
Will it be one of the old version, which were even more bigger than the original "small" darkvalley?
Like the one from the 2205 build? -> Moddb.com
I love this version of drakdolina!
Yeah, don't remember what build exactly, but it much larger and over the X18 there isn't a small factory, but a big building of some research center.
Awesome!
Waiiiit a second what do you mean OGSE 07? I thought that 0693 is final and you will never return to this mod ?
Yep, I forget to mention what we're also planning to merge SHoC Pripyat with one from CoP. It's two different districts of the city and they almost perfectly fit together.
и за Припять объединенную не забудь)
Хм, ну вы молодцы, мужики. Вот она, гордость - НИКТО ИЗ НИИИХ!!!! (указывая на западников), такого не сделал. А вы сделали) Молодцы!
Правда вот интересно, не погубит ли это атмосферу в лаборатории X-18, если она не будет отдельной локацией...
Не, не погубит - она отделена от основной локации несколькими дверями, и если её разместить на достаточной глубине, то даже звуки сверху не будут доноситься.
Хм, ну флаг вам в руки! Удачи!
work with Shock mod?
Hmmm so it will not work when I just throw this in and try to find and edit some level scripts?