Description

Version 1.1 - This simple addon includes completely new "Full Random" spawn preset for Project Brutality.

Preview
"Full Random" preset for Project Brutality 2.03
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Onox792
Onox792 - - 146 comments

Sounds very nice, what about an option to get it as another mode instead of replacing Dynamic Progression?

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Onox792
Onox792 - - 146 comments

Ok, I tested this almost 1/2 hour and it has a lot of potencial! Can you add the Nazis, Aracnorbs, Fleshspawns and Shadows into the random monster spawn too?

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Doomstein. Author
Doomstein. - - 10 comments

Hello. There are some unused presets in PB, and, I assume, one of these can be replaced by "Full Random" preset without "killing" Dynamic Progression. Fair enough, I can do that.

Nazis can be easily added as a random spawn, but I see no reason to do this, because there are lot of humanoid guys with the guns already. Needless to say, they do not fit in "Doom" stylistics at all. Do you think it is necessary?

I made this preset for PB 2.03 in a first place. Since there are no such monsters like "Aracnorbs", "Fleshspawns" and "Shadows" in PB, I can't add'em to a random spawn list.

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Onox792
Onox792 - - 146 comments

Yep, I know that Nazis (or the Evil Marines of Map32) can be a bit unbalanced or don't fit in the Doom world but I thought that this mode is more about "chaotic fun" so why not? Anyway your choice was right.

That is weird, Painkiller added those 3 monsters in brutalized style in the code of 2.00 version if I remember correctly except they never appear in any mode, you can summon them in the console, they work perfectly.

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Doomstein. Author
Doomstein. - - 10 comments

I tested those three gentlemen you mentioned above. They look like raw, pre-alfa content, as expected. Only "Aracnorb" has a potential, but, unfortunately, he needs lots of improvements (AI, animations, difficulty balancing) anyway. I don't want to be misunderstood, I really want to make this mod more variable by adding some more bestiary, but only if it worth it. This content doesn't look like polished enough. I think, it's quite understandable.

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Onox792
Onox792 - - 146 comments

I understand, Aracnorb had a fatality done at least, anyway well done with this mod again!

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hakusa
hakusa - - 122 comments

BEST THING EVER now i can have a reason to have no reloading.

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TheHyena
TheHyena - - 149 comments

i keep getting an error when i try to start it,
Script error, "RandomSpawnPreset_v1.1.pk3:ammofix.txt" line 1:
Parent type 'NewRocketAmmo' not found in NewRocketAmmo1
Script error, "RandomSpawnPreset_v1.1.pk3:ammofix.txt" line 3:
"inventory.pickupsound" requires an actor of type "Inventory"

Execution could not continue.

Script error, "RandomSpawnPreset_v1.1.pk3:ammofix.txt" line 3:
Unexpected 'misc/rocket_PickUp' in definition of 'NewRocketAmmo1'

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Doomstein. Author
Doomstein. - - 10 comments

You are getting this error, because you're trying to load "RandomSpawnPreset_v1.1.pk3" before the "Project Brutality 2.03.pk3" addon main file, you must load it after.

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TheHyena
TheHyena - - 149 comments

well actually im not, in the file this is being loaded after project brutality :/ it seems something else is wrong

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Doomstein. Author
Doomstein. - - 10 comments

I could help you, but I need more info (step by step). Tell me the way you load your pk3/wad files. Load order would be nice too.

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TheHyena
TheHyena - - 149 comments

nevermind i solved it turns out my project brutality was the older version, i have several setups in my GZdoom folder and i had copied one with the old version. I apologize for the bother :P

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Doomstein. Author
Doomstein. - - 10 comments

Update.

Version 1.1 - Light change. This addon no longer replaces "Dynamic Progression". "Full Random" spawn preset now completely new and doesn't interfere with original ones.

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Guest
Guest - - 689,166 comments

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patogameplays
patogameplays - - 42 comments

It dont appear

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Magmarock
Magmarock - - 41 comments

I love this mod

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emit800
emit800 - - 199 comments

good mod.¿maybe a version for bdv21?the new monsters are very cool.

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OMXGAMERZ
OMXGAMERZ - - 298 comments

Can you create a simple basic randomspawner version for all actor??
For example like that :

ACTOR BFGWeaponSpawner : RandomSpawner Replaces BFG9000
{
DropItem "BIG_FUCKING_GUN_MKIV", 256, 110
DropItem "BFG11K", 256, 85
DropItem "BHGen", 256, 50
}

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