Version 1.1 - This simple addon includes completely new "Full Random" spawn preset for Project Brutality.
Version 1.1 - Light change. This addon no longer replaces "Dynamic Progression". "Full Random" spawn preset now completely new and doesn't interfere with original ones.
Version 1.0 - "Full Random" preset greatly improve gameplay variety by increasing random spawn pool for items, weapons and monsters. However, monsters was divided by difficulty groups for balance purposes. Cyberdemon has no chance to spawn instead of Zombie Man, for example. So, "Full Random" preset not exactly full for a good reason, otherwise it will be kinda unplayable. All progression was removed, first levels now might be as hard as last ones.
Install: load it right after the "Project Brutality 2.03" main file. To enable preset go to "Options -> Project Brutality Settings -> Global Settings" and choose "Full Random" spawn preset, or just open console and type "BrutalSpawnBalance 10" (without quotes). However, I suggest to check in options to ensure that addon was installed correctly.
Known issue: sometimes when "big" mob spawns in a tight place, and hitboxes of his do not fit in, he just stands still and can't even shoot, but it is happening not too often.
Suggestion: try to play "No Death Challenge" with this preset on high difficulty. Unexpected and random gameplay will give you a lot of hardcore every new try. You will never know what's behind the door...
Credits: addon contains modified "Project Brutality 2.03" files. "Full Random" spawn preset entirely new and made by me. All other presets original and unchanged, I have nothing to do with it. All credit goes to its respective owner(owners). Visit "Project Brutality 2.03" addon page for more information.
Sounds very nice, what about an option to get it as another mode instead of replacing Dynamic Progression?
Ok, I tested this almost 1/2 hour and it has a lot of potencial! Can you add the Nazis, Aracnorbs, Fleshspawns and Shadows into the random monster spawn too?
Hello. There are some unused presets in PB, and, I assume, one of these can be replaced by "Full Random" preset without "killing" Dynamic Progression. Fair enough, I can do that.
Nazis can be easily added as a random spawn, but I see no reason to do this, because there are lot of humanoid guys with the guns already. Needless to say, they do not fit in "Doom" stylistics at all. Do you think it is necessary?
I made this preset for PB 2.03 in a first place. Since there are no such monsters like "Aracnorbs", "Fleshspawns" and "Shadows" in PB, I can't add'em to a random spawn list.
Yep, I know that Nazis (or the Evil Marines of Map32) can be a bit unbalanced or don't fit in the Doom world but I thought that this mode is more about "chaotic fun" so why not? Anyway your choice was right.
That is weird, Painkiller added those 3 monsters in brutalized style in the code of 2.00 version if I remember correctly except they never appear in any mode, you can summon them in the console, they work perfectly.
I tested those three gentlemen you mentioned above. They look like raw, pre-alfa content, as expected. Only "Aracnorb" has a potential, but, unfortunately, he needs lots of improvements (AI, animations, difficulty balancing) anyway. I don't want to be misunderstood, I really want to make this mod more variable by adding some more bestiary, but only if it worth it. This content doesn't look like polished enough. I think, it's quite understandable.
I understand, Aracnorb had a fatality done at least, anyway well done with this mod again!
BEST THING EVER now i can have a reason to have no reloading.
i keep getting an error when i try to start it,
Script error, "RandomSpawnPreset_v1.1.pk3:ammofix.txt" line 1:
Parent type 'NewRocketAmmo' not found in NewRocketAmmo1
Script error, "RandomSpawnPreset_v1.1.pk3:ammofix.txt" line 3:
"inventory.pickupsound" requires an actor of type "Inventory"
Execution could not continue.
Script error, "RandomSpawnPreset_v1.1.pk3:ammofix.txt" line 3:
Unexpected 'misc/rocket_PickUp' in definition of 'NewRocketAmmo1'
You are getting this error, because you're trying to load "RandomSpawnPreset_v1.1.pk3" before the "Project Brutality 2.03.pk3" addon main file, you must load it after.
well actually im not, in the file this is being loaded after project brutality :/ it seems something else is wrong
I could help you, but I need more info (step by step). Tell me the way you load your pk3/wad files. Load order would be nice too.
nevermind i solved it turns out my project brutality was the older version, i have several setups in my GZdoom folder and i had copied one with the old version. I apologize for the bother :P
Update.
Version 1.1 - Light change. This addon no longer replaces "Dynamic Progression". "Full Random" spawn preset now completely new and doesn't interfere with original ones.
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It dont appear
I love this mod
good mod.¿maybe a version for bdv21?the new monsters are very cool.
Can you create a simple basic randomspawner version for all actor??
For example like that :
ACTOR BFGWeaponSpawner : RandomSpawner Replaces BFG9000
{
DropItem "BIG_FUCKING_GUN_MKIV", 256, 110
DropItem "BFG11K", 256, 85
DropItem "BHGen", 256, 50
}