Description

Just a little modpack for Anomaly im personaly using and thought i´d just share so people dont have to download everything seperately and just pretty much plug&play;.

Preview
Frens´Modpack (for Anomaly 1.5.1 RC23)
Comments  (0 - 50 of 51)
sneakydud
sneakydud

Problem arises when people tries to add more addons(or update the existing ones) on top of modpacks(which they surely will, everyone gets twitchy when new addons come out).
Then they start to get crashes and bugs with no knowledge on how to resolve them. That's the main reason we're against modpacks
The gallus viewmodels are a good example

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Frenekel Author
Frenekel

Can you explain what it is about gallus vievmodels?

I can sure see your point, people always tinker with stuff and then the questions get directed to people that may have just altered stuff themselfes to get it to work and are not really that able to fix everyones specific problems.

Thats why i wanted to upload a pack i have a good experience and fun with so far, so people can just plug and play without having crashes all the time. As said above i didnt want to offend or insult anyone, and did not want to steal any credit, the credit goes to all the people that did those addons or where involved in them, its their great work and theirs only, i just merely put it together. Did my best to put all the names in there now aswell, and as mentioned before: If people are mad about this or insulted by it i´d be willing to take it down again aswell, no problem.

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sneakydud
sneakydud

Well for a start, a lot of people don't like it. Most people, including me prefers EFT reposition
Secondly it was last updated on February. Blindsides reanim was updated a month later, Boomsticks and sharpsticks had two updates but no updates for gallus viewmodels. Copy pasting hands and aim offsets may not work for all guns as their scopes and models could've changed. And its hella lot of work for you to do to check about 200+ guns and all their scoped variants
EFT reposition has patches for BaS, JSRS and blindsides
And with every update, you'd have to update as well.
And I noticed you recommending jsgme, big mistake. Use mod organizer 2, its easier to explain if you were in anomaly discord server

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Frenekel Author
Frenekel

I can see your point, though i think some of it comes down to preference, like the mod manager, but that doesnt really matter i think.
The base for the weapon positions was Position and View by Cement, which was also recommended for BaS by Mich if i recall correctly, and Gallus update only alters the guns touched by Blindside, so i cant really follow you on why BaS would need an update for gallus viewmodels since it isnt affected by it, at least not in the order i set the addons up. I also did tweak 4-5 guns at one point, and ended up only altering 2 in the end, namely having alt. aim for AUG and L85, so yes i know that its alot of work, if you were to adjust them all. But as said above there is no need for it in this case cause they all line up pretty much the same.

I honestly didnt have any intentions on updating this modpack in the future, rather to have it as a "as is" for now, but im thankfull you brought it up, i´ll add the Anomaly version number to it so people dont use it in the future when its already outdated by then.

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sneakydud
sneakydud

Yesterday someone reported a screwed up position for vepr12 kobra sight from gallus viewmodels, and I bet there is more. Its important to stay updated. Also, BaS modifies a few guns in blindsides reanim. you see the point?
Also about mod managers, its not just preference. MO2 is just better, because it uses virtual file system and it will never corrupt your original installation. Jsgme on the other hand doesn't know which backup file to replace. File gets left behind when uninstalling, game tries to read it and pair it with the other stuff from that addon that got successfully removed and boom crash
We do support one modpack: escape from pripyat. Because the author has about 150 addons packaged in MO2 archives and users can turn mods on/off or update anytime with a few clicks. And has a dedicated discord server with 3k members
Mich recommended using jsgme and position and view, but it was several months ago when MO2 and EFT repos didn't exist, I should probably tell him to update the description

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MaxGokue
MaxGokue

Noice modpack. honestly i like modpack more than dowloading mod one by one. Also if the modpack doesnt crash itself. i dont really add extra mods over modpacks bcoz i know it will mess it up. i used provaks mod for quite sometime but it had many crashes when switching to guns or sometimes when changing settings mid game, without extra addons added by me. it saves the time for me looking for a single mod and adding it. if u plan to add more mods i would request add eft weapon pack, taz 2.0 and taz 3.0 guns, gunslinger guns and combining em all etc. i havent tried mixing different weapon packs but i hope someone comes wirh all the coolest weapon mods (not vanilla anomaly or vanilla stalker or weapon overhaul ones) combined modpack. Thank u for this :)

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Frenekel Author
Frenekel

Thanks for your feedback, much appreciated. I tried adding taz 3.0 but then the game doesnt launch it all. Im not really a modder myself so i wont look that much deeper into it, compiling this pack was a lot of trial and error aswell cause some mods need to be in the right order(i´d highly recommend JSGME mod manager for doing that) and some addons need to be installed manually, which makes identifying errors more complicated, at least for me, as said im not really a modder.
Hope you have fun with it anyway though :)

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MaxGokue
MaxGokue

Hm u r right. I do have jsgme but as i have an hdd adding a single mod took half a hour i.e B and S mod and laptop was unresponsive, imagine adding eft, taz 2 and 3, stcop wp, shoker wp, gunslinger wp lol, and there is also this thing in merging that it will replace other modded guns which i dont want to, except if replaces all the plastic vanilla guns lol, i have only seen provak do this but as he added quest and many gameplay mods aswell, he f*kd it up,hopefully someone will merge the good weapon packs

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ZeusTheLegend
ZeusTheLegend

I mean modpacks can be annoying because of lack of credit and other issues but Frenekel I think you did fine +rep

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bvcx
bvcx

It's really not about credits. Mainly because people have an urge to install more addons on top of non-modular modpacks, they then come to Anomaly discord and ask for help with crashes. It can be frustrating when you there trying to help just to realize after 20 minutes that person doesn't use moddb addon, but a patched version of it with god knows what tweaks. Time feels wasted, especially since it happens way too often (damn provak).

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Frenekel Author
Frenekel

Thats a big problem indeed and i wouldnt want to have you people annoyed because someone used my modpack and messed around with it, so i updated the description in hopes that it maybe helps to have less people flocking to the discord and wasting your guys´time with problems they caused themselves.

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Frenekel Author
Frenekel

Zeus, thanks for the feedback, im glad you like it

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Cr3pis
Cr3pis

I'm guessing you are not in the Anomaly discord?

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Frenekel Author
Frenekel

Answer is stated at the top

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Cr3pis
Cr3pis

(buried)

You'd probably know that not many people like modpacks, some including me think it steals from the creators of the addons and most of the time people who don't know much about modding come asking for help with crashes that can't really be fixed when they installed a modpack and 10 other mods on top of it. You could have tried asking for permission before posting this or at least add proper credits.

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SamG107
SamG107

You're being ridiculous. All mod authors are fully credited in the description. Modpacks make it easier for people to enjoy the game, a quick download and then play. Some people don't have the time to merge dozens of mods together, so these packs save all the work. If you don't like it then that's too bad, move along.

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KronQ
KronQ

Hi guessing, I'm dad.

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Guest
Guest

helmets make my screen purple

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Frenekel Author
Frenekel

Did you put the addon into a clean install of Anomaly and used the settings above?

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sneakydud
sneakydud

That's not the way to diagnose :)
I can say with certainty that its a missing dds file from Nav's masks

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Frenekel Author
Frenekel

Im sure its not but as said im not a modder so im open to any advice.

For a file to be missing it would have to be altered or tinkered with in some way, cause im using the exact same pack and after the comment i checked all the helmets in my game, without issues or an screen alterations.

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Zerk.
Zerk.

"thats not the way to diagnose"
????
Yes, it is.

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sneakydud
sneakydud

I get that you're not a modder, but if you're gonna upload a mod, you should make sure you know how to reply to issues with more than "Do as I did", "did you install properly?", "If it worked for me, it'll work for you"
Those are not diagnosing. And as I said in my previous comment, people will surely tinker with it. Even more so because your modpack is rather small for most people.
Purple color comes when the engine cannot detect a texture file, which could arise from the dds being deleted or a wrong path inside a config(more likely the latter)

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Guest
Guest

Same here, I turned off mask overlay and the game works fine.

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caesar_salad
caesar_salad

good job

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Helmiki
Helmiki

I'm sorry dude, but modpacks are just re-uploads of other people's work, without adding *anything* of substance.
Don't do that. Just don't.

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Frenekel Author
Frenekel

One way to look at it sure, but if you consider how ModDb is flooded with reuploads that add nothing and only alter stuff in the slightest way, modpacks at least give you the ease of installation, in this case at least. By your point of view half of all the ModDb files out there shouldnt be there in the first place then, cause they dont really add anything.

Adding all the stuff together and making it work is time consuming aswell and mind you, what i did was minimal,imagine someone putting 50 or 60 addons together and make them work, thats the real effort.
The "thing of substance" i added in this case was the ease of pretty much "plug&play;". You dont have to like it, you dont have to download it, but theres people that like stuff like this otherwise modpacks like Provaks or Escape from Pripyat/Chernobyl wouldnt be out there.

And as i said many times before: Im not a modder or anything, im just a guy that likes to play Anomaly and wanted to share the setup i play with and enjoy, i really dont get whats the big deal about it honestly, its not like its hasnt been done times before.

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tcmx
tcmx

Mods in your pack are pretty easy to merge for most people, while Provaks and EFP are (I think idk these packs) the result of many hours of merging and tweaking, so it makes sens to share it with other people who have no time to do merge like this. Maybe im wrong on these packs but thats how I see things. Sorry if I have a bad english.

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Frenekel Author
Frenekel

I completely agree with you, but as you said, for most of people its easy to merge, for some it isnt and this kinda pack is for those people. Its not huge or special or anything but some people still might find some fun in it and if even only person enjoyed it, thats enough for me to say uploading was worth it.

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sneakydud
sneakydud

Honestly tho, apart from porting weapons from tarkov pack and gunslinger, provak's pack is a poor piece of work. Bugged and outdated. EFP on the other hand, the author knows what he's doing. He's packaged it in MO2, updates and has a dedicated discord server of 3k+ members

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Guest
Guest

nah mate, mod packs are simply compilations making it easier for those who find it hard to get into playing with mods

you must have lots of friends... well no ofc not seek help

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Helmiki
Helmiki

these addons are literally drop-in lmao this argument is just not true. How about taking a look at a readme? fyi if you can't do that, you have much bigger problems than just not being able to install an addon.

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Frenekel Author
Frenekel

Thats exactly why i made this modpack... if you´d just "drop in" the addons in a random way/order they wouldnt work or your game would crash on equipping certain guns for example.
But hey, you do you

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ZeusTheLegend
ZeusTheLegend

Man Frenekel your getting beat up here......Hope your days been well!

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Frenekel Author
Frenekel

Im good man, day´s been fine :)

Btw, you still enjoying the pack? Ran into any issues so far or something?

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Guest
Guest

Hey man! Liked the modlist so far, I've been experiencing a problem though whenever I'm wearing a helmet my screen goes purple. I had to turn off mask overlay so I can see.

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Frenekel Author
Frenekel

Hey, im sorry to hear that. Did you use a clean anomaly install and the settings stated above? Namely DirectX cause that can **** up some things sometimes.
If so, is it happening for every helmet or just a particular one? Shouldt be any problem if no files where altered in anyway and you just copy and paste it, im using the exact thing i uploaded and for me its fine.

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Zerk.
Zerk.

I really don't get the hate for modpacks, just don't download it people. As long as the author credited the original artists, everything is fine.

Geez, sometimes Mod DB can feel like a YT comment section, everyone just parroting each other and making drama.

Anyway, personally I don't use modpacks but this one looks pretty cool, maybe I can download it some time.

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Fabio.Conte
Fabio.Conte

Good job)

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Guest
Guest

Thanks!!

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Guest
Guest

hey i'm having a little problem with the flashlight, a bright round spot appears on my left hand holding it, maybe it's not that, but this is the only mod/ moddpack i have installed. anything similar happened to one of you?

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DrGrim20
DrGrim20

hello, i've been having a problem with a purple screen every time i try to wear a mask, i'm on a fresh install with no other addons and i'm currently using the settings mentioned above but still get the purple screen... is there any way to fix this??

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uxnoel
uxnoel

Great job with the mod pack! Simple and neat, and not convoluted with unnecessary add-ons.
One problem though, when I put on the respirator, it has a pitch black mask overlay that just blocks the whole screen.

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Frenekel Author
Frenekel

Sorry to hear that. I just went into the game and checked the masks and helmets, having no problem whatsoever. Can you tell me what else you use, either addons or just ingame items, when the bug occurs so i can try to replicate it?

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uxnoel
uxnoel

I tried the pack with a fresh Anomaly install, and the issue would appear. However if I install the Navs 4K Definitive Masks on top of the modpack that will solve the problem.

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Frenekel Author
Frenekel

Okay glad to hear you were able to fix it and good to know in case anyone else run´s into the same problem. :)

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StalkerAnomalyPlayer
StalkerAnomalyPlayer

Just to confirm you have permission from all 10-12+ original mod authors to utilize their add-ons in a mod-pack?.

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frostychun
frostychun

I tried this modpack, by itself it works, but with the hotfixes it crashes to desktop, is there something I am missing?

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Frenekel Author
Frenekel

Does it crash on startup or when loading a savegame? Or does it occur when you equip certain items? If so tell me what so i can try to replicate it.
Did you use both hotfixes, like the ak105 and the one that fixes the optics?
And more important, did you load an old save or started a new game? Loading older saves can lead to ctd´s,thats what happened to me aswell and thats why i added the note in the description.

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frostychun
frostychun

I made a full fresh new folder for this pack, no saves or anything. I placed the modpack inside the anomaly folder like the instructions say, I ran it with just the modpack and it ran smoothly, I added the Ak105 fix and it worked still, but as I added the hotfix over it, it is always CTD not even get into the main menu.

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Frenekel Author
Frenekel

Okay, then try to only run the Ak105 hotfix after the install, i know what the problem is, it was my fault actually.
When i reuploaded the pack ealier this month the hotfix was already included, removed the download now aswell, so when just putting the modpack and the AK105 pack in it should work fine, as you already tried, and the two optic fixes i applied are included there already.

Again, i apologize, that was completely my fault, but i hope you can have some fun with the modpack otherwise :)

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