An objective-based map by -=paZur=-.
Thanks again for all the feedback. I've not made all the changes requested.
But the main change has been the first objective which needed a slight leg up for GDF. Though i would suggest having more than 1 engineer on your team.
Change Log :
1. Added new capturable spawn for GDF at the first objective [bunker].
2. Adjusted territories to take into account the above change.
3. Fixed all minor bugs and glitches ie missing textures.
4. Moved Strogg first spawn to outside of bunker.
5. Reduced build time on first objective by half.
6. Added vo anouncement on first objective for a half build.
7. Added more cover in tunnel. Lorry traffic accident.
8. Fixed MCP route mask.
9. Adjusted deployment mask to restrict deploys away from MCP route.
10.Updated megatexture to include tree shadows that went AWOL in b1
Theres also a couple of surprises added.
Extract the zip into your "../Enemy Territory - QUAKE Wars/base" folder.
Important - Please delete the previous version of this map.
Which would normally be located in your ---
"../Enemy Territory - QUAKE Wars/base" folder.
If you auto downloaded the previous version from a server
the .pk4 may be located in ---
C:Documents and Settings****Local SettingsApplication Dataid SoftwareEnemy Territory - QUAKE Warsbase
Also delete the previous version of the megatexture which may be located in ---
C:Documents and Settings****Local SettingsApplication Dataid SoftwareEnemy Territory - QUAKE Warsbasemegatextures