A new map.
Date : April 14th, 2006
Author : Teh | Karn
Build : 0.0.46
Email address : firstname.lastname@example.org OR email@example.com
Website : ctmaps.tk
First beta/build released
Install: Jsut extract to your maps folder
Description: This map is really hard to describe. But as quoted from my website:
"dod_fortrun is my first "orange" map in a long time. Though it isn't a dod_orange extension map, it has the aspects of one. The map is simple, but complex objective wise.
Each team starts out on the opposite sides of the map (like always) theres a total of 3 flags, 2 of witch are already owned by the 2 teams. The other one, is located in the middle. Sounds simple huh? Its not really.
It's a race against time, with each team has a bomb depo somewhere in their base, witch they'll use to detonate the exits of their bases, leading to the middle.
Allies have 2 entrances, one leading directly to the middle, and the other has stairs leading to their flag above the middle one.
Axis has 4 areas to detonate. The front leading to the middle. A window-like area above the middle, witch will be used to jump down onto the roofs, to get to the Allies flag. And 2 side entrances, witch are in the basement, where their starting flag is also stored.
Also seems easy. Not quite. Once the teams have detonated their entrances and the battle has started, the middle flag is blocked by a giant concrete wall surrounding it. Yes, it must be blown up. Once 1 team blows up the wall, its a hard battle getting both team's flags. The Allies have to run down to the basement and try to get the Axis flag, while the Axis has an advantage above because of holes in the ground.
So its a orange architected map, but with features as a normal DoD map."
I know theres some balancing problems, and the map is small. It was rushed.
Its good for a small amount of players.
b2 is almost finished, and has been expanded greatly. Check out ctmaps.tk for more info on it.
Credits(so far): All who helped me beta test the map.