README/ПРОЧТИ МЕНЯ ТУТ ОТВЕТЫ НА ВСЕ ВОПРОСЫ! -->>
<===========================================================================================>
This modification adds many animations to the game for food, drinks and medicine.
THIS IS STILL IN BETA. some visual glitches/bugs/crashes could happen
CREDITS:
Models and animations authors: LilGabe,denis2000,ValeroK,Patrick Sutton,Blindside, (the most awkwards - Feel_Fried =) )
Models/animations taken from Gunslinger authors:MaxG3D -pills jar, Synap - syringe injector, STRIFER
(animations were converted to CoC hands rig so they looks much worse then the originals ones)
Script authors: thales100,Grelka, (adaptation for Anomaly and rewriting: Feel_Fried)
Items textures: Mr White aka Hector Shiroi - cigs (UV maping and Iskra texture), Andrej Chudoba - syringe, Patrick Sutton, Backpacks - Morthland
Special thanks: Lucy, Tronex, tdef,LVunter, GRIZZY, RavenAscendant, Igigog
<===================================Known Issues=============================================>
none for Anomaly 1.5.2
Average
9.7632 votes submitted.
Привет, автор, отличный аддон, использую давно, с самого появления его здесь, такой вопрос, иногда при анимации открытия рюкзака, пропадает весь худ, ни одна кнопка не работает после этого на клавиатуре, только в меню можно выйти игры и консоль открыть, с чем это может быть связанно ?
а хуй его знает, никогда с таким не сталкивался, и по коду аддона такое не возможно, так что вопрос к тому что ты поверх поставил, говнопаков то сейчас полно всяких которые свои кривые ручёнки в мой код суют
the 1.5.1 misses up the armor icons if you use it on HD models and it shows nothing and I've tried a lot of different HD models and its still broke
this mod has nothing to do with icons at all... wtf you talking about?
Hi, i'm using the this version(V0.9 [1.5.2]) of fdda on 1.5.1, i know its suposed to be for 1.5.2 but it solves alot of problem i've had with the 1.5.1 version (0.8.9d) like stucking looting or unequip weapons after unjam, i wonder if there is any way to replace the last pick up animation cause that is the only problem i have now with this versión, i guess new pick animation can't be used on 1.5.1 so i need to restore the last anim, can you give me a hand pls, what should i edit?
you can use old take item anim script... but it would play animation only for left hand... and I guess u would need to adjust hand position in item anim take ltx... but I'm not sure that position adjustment worked on 1.5.1
Hi, i copied the anim script(take_item_anim.script)from the older version (0.8.9d) and put it on the newest (V0.9 [1.5.2]) script folder and after replace the newest with the script from 1.5.1 version (0.8.9d)
i get this ctd:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: f:/efp\gamedata\scripts\take_item_anim.script:38: attempt to compare string with number
If i take a look at the script thoose lines are like this:
if ( dist > default_dist ) and (check == 6) and enable_take then
game.play_hud_motion(db.actor:active_slot()==0 and 2 or 1, "item_ea_take_hud", "anm_ea_take", true, 1.4)
anim_used = true
CreateTimeEvent("anim_delay", "anim_delay", 0.5, anim_delay)
end
I try to find a file named item_ea_take_hud or anm_ea_take but i can't find it
I copied the item_ea_take.ltx too but dosnt work
Thanks for your help
change line 22 to default_dist = 0.12
Есть ли в планах обновление не анимированных продуктов (шоколад , батончик , клюв , ну и т.д.)? в общем отличный мод пользуюсь с релиза
да, но пока занят ирл
Hi, i'm suffering with rarly weapon lock issues with lots of animation addons (some extensions), so there shouldn't be FDDA's problem.
I found the hide_weapon() and restore_weapon() is using a unchecked unsigned byte as switch witch need heavily care about overflow and underflow.
So i made a border check in source code, ensure it in range [0,5]
But i found FDDA using a invert behavior of hide_weapon/restore_weapon, the script just failed to function.
I'm pretty confuse about it...
For compatible I removed the border check and let things back.
Then i made a new interface calling restore_weapon_forced() which using exists event 'GEG_PLAYER_WEAPON_HIDE_STATE'.
I use a number "111" as special hint to tell engine reset all slot state back to zero.
And it now working with a timed daemon script which check input/move states and restore everything back include weapon states.
I can contribute those code to demonized which maintain a collect of engine patches such like DLTX... sss... etc
There's also another new function exported by me calling "is_input_disabled" simple check enable_input/disable_input state which used in that daemon script.
Will FDDA work better with those two new function (restore_weapon_forced and is_input_disabled) from game engine?
I'm so glad to see FDDA working more stable!
If those two function can help, i think make a tiny check like "if level.is_input_disabled ~= nil then ....." with more simple implements may helped.
I can provide READY TO USE binaray for testing or diff file working with 1.5.2 source if you need it.
I can use discord, but i'm so nameless which so shame to post my ID here
yeap fdda using inverted hide/restore logic to ensure that while anim playing nothing can change weapon state... and since all player controls except movement also locked for most anims (for some it's even full disable input) I don't see any possibilities to broke that logic, so I don't think any extra engine edits required
Got it, thanks for the explanation!
So the only way to deal those mystery stuck is using a daemon script for me now...
luckly it works.
the only way is to find out why in your setup something prevents time events from firing
Too hard... can't even reproduce it
My skill sucks
Any advice?, the animation of the cigarette crashes me
yes... read the log message... then read installation instruction in MO2 installator for anomaly 1.5.1
Hello. On 1.5.2 does not work. Sorry if I misunderstood something, but it used to work
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...omali_152rs4\gamedata\scripts\enhanced_animations.script:38:
did you tried to read log a bit further? xD
Где могу найти старые версии вашего аддона?
Игра вылетает без ошибки при запуске игры с FDDA v0.9.10 в сочетании с BaS версии от 30.09.22
Игра работала при запуске FDDA v8.10(восемь с чем то, цифры точно не помню, удалил старую версию -_-) в сочетании с BaS версии от 30.09.22. Вылеты были лишь при использовании сигарет(как я понял из за эффекта дыма)
в логах всё написано
Каких логах? Вы имеете ввиду это? Pastebin.com
Не вижу там ссылок на скачивание старых версий, только журнал изменений
Могли бы вы указать где эти ссылки на скачивание ?
в логах вылета appdata/logs
Логичнее было бы выставить ссылку для 1.5.1 в первых строках описания, а не в середине
Но спасибо за указание
can you update to 1.5.2?
it is literally version for 1.5.2
Hello, i installed the mod but the game crash in the loading screen when the mod is active, what i need to solve it
read the log error message first
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...a.l.k.e.r. anomaly\gamedata\scripts\xr_reach_task.script:59: attempt to index a nil value
stack trace:
Only using Boom stick's and Sharp stick's along side this mod. nothing else. Author of Bas Has already replied saying its nothing to do with his scripts
as well as with my
bloody random I guess its vanilla anomaly bug or my settings are messed up
I'm using this patch for now:
Moddb.com
Pros: Has not crashed yet *knocks on wood*
cons: I have no idea what this script is gonna do to my game lol
[item_ea_take_hud]
hands_position = 0, 0.00, -0.1
hands_position_16x9 = 0, 0.00, -0.1
anm_ea_take = take_anim_enhanced
[item_ea_take_r_h_two_wpn_hud]
anm_ea_take = tale_item_right_hand_two_h_wpn_test
the question is, does the item selection config have to be like this? it's just that the selection animation doesn't work for me on 1.5.2
it works on 1.5.2 cuz it's made for 1.5.2 and yes it looks like this, just don't use third party addons that overrides my scripts since all scripts in FDDA are used only IN FDDA
Hay whenever i try to play with this mod it crashes any fix?
yes... read the logs
Hey! I'm new to the game so bear with me lol. I was installing some mods and the game was working fine but after installing the Food animations mod it started crashing for some reason, not on start up but at the loading screen after selecting load game. Please help, Thanks!
and what does the logs says? appdata/logs
I'm sorry what am i supposed to be looking for in the appdata/logs?
(edit) FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_pm_bas'. Please attach [*.ini_log] file to your bug report
not an fdda problem, you missing some config file from BAS
I'm getting a weird error, when i open the backpack with the ak 74-u BaS sounds a robotic voice that tell me "ANIMATION ERROR" and then a white messages told me to send the logs so im gonna leave it here:
Mega.nz
this is how it looks:
Ibb.co
zamn... seems bas has a very long hide animations
go to gamedata/scripts/enhanced_animations.script
and change number in lines 169 and 171 from 100 to... 150 I'll guess
number in checks (failure_timer < 100)
thank u very much it works!
My game is crashing everytime I load into a save or start a new save with this mod installed whether I install directly or through a mod manager
and what does the logs says? appdata/logs
in the 1.5.1 version my game crashes everytime i smoke a cig ):
FATAL ERROR
[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : damage_fx\mod_cig_smoke
read installation instructions in MO2 installer
hello mine when it's on the loading screen it comes out alone do you know how to solve this
and what does the logs says? appdata/logs
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...p/efp/bin/..\gamedata\scripts\enhanced_animations.script:38:
FDDA WRONG GAME VERSION ERROR!
THIS ADDON IS CREATED FOR ANOMALY 1.5.2
YOUR GAME VERSION IS >>1.5.1<<
Edit:
to be able to solve mine was not working at 1.5.2 because I was using a Portuguese translation so it was only on 1.5.1. obs he has no animation of opening the backpack
you need to download version for anomaly 1.5.1, link could be found in description
the backpack animation when it's opening the inventory doesn't work it opens the normal inventory you have to have another mod together to work
wut? there is no "another mod" for backpack animation, it's a part of FDDA
thanks for helping I installed the version for 1.5.1 everything is working normally