Description

Food degradation system for S.T.A.L.K.E.R. - Anomaly 1.5.1/1.5.2.

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Food Degradation v2.0e [1.5.1/1.5.2]
Post comment Comments  (100 - 127 of 127)
Handsome_ooyeah
Handsome_ooyeah - - 119 comments

hello, when I asked a medic to heal me while having a food poisoning status, it kills my character

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Orleon Author
Orleon - - 213 comments

Fixed

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

thank you

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l_Zero_l
l_Zero_l - - 12 comments

I really love this mod, have you considered re-release it? I think that way more people might discover it, Personally I didn't know there was an update, I search for it because of the bug with the army kettle

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Orleon Author
Orleon - - 213 comments

I don’t see the point of re-uploading the mod. Those who need this one will find it. :)

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Luckynoobik
Luckynoobik - - 73 comments

Thanks for the great mod.
Does "anomaly-food-poisoning" have anything to do with your mod?
And will there be conflicts?
I found this mod on github (https://github.com/ahuyn/anomaly-food-poisoning)

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Orleon Author
Orleon - - 213 comments

This mod has nothing to do with my mod, but I think it should be compatible.

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Guest
Guest - - 694,023 comments

great mod, would there be way for food prices to be based on their durability?

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Orleon Author
Orleon - - 213 comments

The condition of the food affects its value.

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Guest
Guest - - 694,023 comments

Спасибо за замечательный мод, однако заметил, что мертвые тушки со временем не разлагаются, согласно decay_time = 12000 и по истечении этого времени спокойно можно срезать части монстра, соответственно на экран не выдается надпись "Тушка сильно разложилась".

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Orleon Author
Orleon - - 213 comments

Возможно какой-то из ваших модов редактирует ui_mutant_loot.script, т.к. мой мод не затрагивает таймер разложения туш мутантов.

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Harald_ino
Harald_ino - - 247 comments

Fantastic mod! came from the 1.0a version to the current one and the progress and the changes are very well made!

Some ideas:
1. If possible an icon in the status tab in-front of the medicine name would be beneficial to find the desired item easier.
2. A better description for the "increasing needs" option, right now you can only figure stuff out by looking into the files.
3. If I understand correctly the mod does reduce the maximal stamina by set percentage inside MCM. Would if be possible to reduce the actual stamina regeneration, preferably with mcm support.

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Orleon Author
Orleon - - 213 comments

Thank you very much for your advice!
However, I'm afraid I won't be able to change the stamina regeneration setting. In the game it depends on many factors and there is no specific variable to change it.

Or I just don't know about it...

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Harald_ino
Harald_ino - - 247 comments

yeah there are many values which determine stamina regeneration which are modifying different aspects of stamina regeneration.

I would say "walk_power" would work the best because its value is modified by "sprint_k" and "accel_k" to determine the stamina drain. The best way to implement a manipulation for that value would be percentages like you did for overall health and stamina. I modified the stamina system to my liking and many other mod packs do similar things so changing the flat value would cause to many problems.

Since you already have a flat reduction of carry weight I would not modify "walk_weight_power" or "overweight_walk_k" because they relate to the actor carry weight already. "overweight_walk_k" is in relation to "accel_k" and "sprint_k" too so reducing overall "walk_power" plus reducing the carry weight when sick would reduce stamina drain on both fronts. You could carry less and because of that your stamina drain is higher faster because you get to the limit of your carry weight faster so MCM support would be mandatory to balance things for each install.

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Harald_ino
Harald_ino - - 247 comments

Those additions were quick!

For my settings the punishment in stamina regeneration is pretty harsh, so harsh that even a setting of 0.1 for it is to much for my taste.

To make the punishment lighter I could raise the "MOVEMENT_STATES" values?
To change the differences in stamina drain between the different kinds of movements I could change "MOVEMENT_MULT" right?

So in the end making the "result" smaller to reduce the punishment.

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Orleon Author
Orleon - - 213 comments

Yes, you can experiment with these values. The table "MOVEMENT_MULT" is a modifier for the values in the table in "MOVEMENT_STATES", if these are harsh values for you, then you can reduce them.

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JonySnowball
JonySnowball - - 53 comments

Hi, thanks for the great addon! How about adapting to it in Little Bits Food Pack ( Moddb.com ) and Western Goods ( Moddb.com ). And yet, I read the comments, but I still want to clarify again, does Food Poisoning ( Github.com ) not conflict, but only complements this addon?

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Orleon Author
Orleon - - 213 comments

I don't plan to update this mod anymore, sorry.

If you want to add other food to the work lists, then see how to do it in the 'importer.ltx' file located in "gamedata\configs\items\settings\food_degradation".

It should not conflict with the Food Poisoning mod, to be honest, I did not test it myself.

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JonySnowball
JonySnowball - - 53 comments

Блин, не заметил сразу, что ты россиянин, так бы сразу на русском писал. Если не секрет, почему не хочешь больше заниматься этим аддоном? Он закончен на данный момент? Спасибо за подсказку по адаптации еды, попробую обязательно, и Food Poisoning потестирую заодно.

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Orleon Author
Orleon - - 213 comments

Закончились идеи)

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RamseySparrow
RamseySparrow - - 833 comments

Amazing to see you'd incorporated the condition bar for the roguelite, thanks Orleon, works great!

btw, the new condition window seems quite excessive, maybe an MCM option to have a simple text bark as an alternative? I find that the 'task key' (default tab, I think) is perfect for all of those - by tapping it I get info about current wind strength for radiation mod and similar info for all other mods, like a quick condition preview. Would be great to have a one line poisoning info there too, simply by tapping the key.

best.

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Orleon Author
Orleon - - 213 comments

I don't plan to update this mod anymore, sorry.

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RamseySparrow
RamseySparrow - - 833 comments

no prob, understood.

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malgin141285
malgin141285 - - 320 comments

Hello. How do I completely disable the visual bar of the state of the food in the inventory? I want it to be a lottery - so that the state of the food is unknown until it is eaten! that would be cool!

Здравствуйте. Как полностью отключить визуальную полосу состояния еды в инвентаре? Хочу чтоб это была лотерея - чтобы было неизвестно состояние еды пока ее не съесть! это было бы круто!

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Orleon Author
Orleon - - 213 comments

Даже с полосками это всё равно лотерея, т.к. шанс отравления визуально не отображается. Но если вам просто не нравятся полоски, то можно их убрать удалив 'zzzz_food_degradation_z_utils_ui.script'.

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RamseySparrow
RamseySparrow - - 833 comments

hey Orleon, there's one issue I'm finding - it seems that upon cooking raw meat is assigned random condition value as cooked food and you often find yourself turning high quality raw meat into low quality cooked meal at random.

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jimchristou
jimchristou - - 242 comments

can you make a patch for this Moddb.com?

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