This is a custom assault map created by Ace_Rimmer for Chrome's multiplayer
This map was originally created by Ace_Rimmer for the game Chrome. It was originally featured on Chrome's website in the mid 2000s. It has been mirrored here for archival purposes. The original readme is as follows.
Firestorm V1.2
Bugfixed since V1.1, testing showed serious problems specifically with the mines, only apparent when other network players joined te game!
Easy install, just create a directory in your \data\levelsnet directory called Firestorm
\data\levelsnet\Firestorm
Then place all the files in this zip file in that directory (including the lmaps.zip file).
Do NOT unzip the lmaps.zip file
The first time you run the map it's slow to load whilst it builds the .raw file from the lightmaps, after that it's much quicker.
The recommended map settings are a guess, so try whatever feels best for you and your players.
If you really trust me, just extract to your chrome directory and let winnzip create the correct directory structure for you.
Ace_Rimmer
Rimmer.homecall.co.uk
How to play the Map
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If you didn't read this far, I certainly hope you know how to press the M key during the game to see the map and your objectives :) and yes, "don't bloody ask me how during the game" :) You know what they say RTFM.
Important things to know:
1. Equipment Items scattered around the game, are replenished each new round!
2. There are 5 objects to destroy, and potentially different techniques for achieving success.
3. The 5 key components are required to keep the facility operational, so protect, or destroy them depending on which team you are:
(1) The Generator Cooling Tank, behind the Large Generator building
(2) The CPU unit in the main building
(3 and 4 ) The 2 power transformer Cables supplying Vigner energy to the Dish
(5) The flux emmiter at the very tip of the dish emmiter, its a bright green very small glowing thing
4. Oh yeah, defending team, don't even think about SPAWNKILLING, otherwise you will get your own personal Firestorm (heh heh:). This map has Ace_Rimmers personal anti-spawnkilling solution :D
Lastly a quation that has bothered me. Is it easier to defend, or attack and whats the right type of team balance. I havn't played this yet, but during the design I tried to implement defences that any sensible team would put in place. My view is that attacking could be difficult and certainly an even split to 60-40 advantage to attackers may be in order. e.g. 6 attackers and 4 defenders could be a good number.
Just a guess though, as is the 10 minute rounds, mabye there should be 2 15 minute rounds, again I dont know.
If I see you in game and your not on my team, I'll kill you :)
good Chroming
Ace_Rimmer
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