"To clarify for anyone... It was agreed before accepting the commission that WOZZA could release this model if he chose to do so. This is not a blanket policy. Just clearing that up. Thanks"
-the_Farseer
The mandalorian fang figther with custom animations, amazingly created by the_farseer
"To clarify for anyone... It was agreed before accepting the commission that WOZZA could release this model if he chose to do so. This is not a blanket policy. Just clearing that up. Thanks"
-the_Farseer
Alo and Ala files go in the model folder and the dds files go in the texture folder, the "simple_wing_animation_state_machine.lua" has to go in the "GameObject" folder, which is located at \Data\Scripts\GameObject
Depending if you are porting this unit into a mod this units xml file "UNITS_SPACE_FANG.XML" can be placed in the xml folder or if your using the remake mod like me put it in the Space Folder located at \corruption\Mods\EAW-Remake\Data\Xml\Units\Space
Very Nice! Thank you!
Hmm I put all files in my mod but wing anim not work. Any idea?
It requires a LUA script. I'm not sure if he included that in the download or not.
the scripts are in, put the "simple_wing_animation_state_machine.lua" in the "GameObject" folder, which is located at \Data\Scripts\GameObject
Yep, I put it in and nothing :S
Maybe my PGBase PGBaseDefinitions PGStateMachine not fit in, or not correct?
Delete all these and retry then?
Iv just tested the unit using only the files in the download and everything seems to be working fine
I tested too, but spinning attack anim. I check the Rotm script directory and found the same script for starviper _GDeployAnimationIndex 0 for deploy_00 and same for the fang, checked in alo viewer deploy_00 do nothing but deploy_01 is animated in the downloaded file.
Try the unit in the eaw remake mod, each mod have different scripts, that could be why its not working
eaw-remake which version? :) the latest?
You mean the model or the code/script?
yeah the latest and everything, port the whole thing over into the eaw remake mod
ok, I seek the fang fighter, if i fail I will use without anim.
Hmm may I ask another one?
What is? "_GDeployAnimati
and what are the other index number(s)?
I didnt create the code, you'll have to speak to the creator
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Good day. I followed all the instructions for installing this addon. However, the addon was never loaded, or I am not aware of it, since the fang fighter does not appear anywhere in the game. What faction does the fighter belong to and how can I build it in the game?