The 2nd condensed homage to the classic Generals Zero-Hour Generals Challenge mode.
PLEASE NOTE: THIS CAMPAIGN WILL ONLY WORK WITH ROTR 1.87, NOT 1.86. YOU WILL NOT BE ABLE TO COMPLETE ALL MISSIONS ON 1.86 DUE TO THE CHANGES BETWEEN THE TWO VERSIONS.
As there has been a new version of 1.87 (2.0) I recommend you use that version to play this campaign. Using the previous version of 1.87 may work, however I cannot guarantee it.
To install 1.87, you must first become a member of SWR Productions, simply go to:
and register in order to download the latest version. Instructions on how to download 1.87 will be in the '1.87 Public Build Testing'. You don't have to be an active member, and it doesn't cost anything. Just use your membership to download if you wish.
To play this campaign, extract the mission files from the .zip file into:
Documents>Command and Conquer Generals Zero Hour Data>Maps
Then open Rise of the Reds, go to Skirmish>Unofficial Maps, and they should be in there.
This is a fan-made heir to the beloved Generals Challenge from Zero Hour.
There are a few differences from the original however. Instead of fighting one General at a time, you will fight all three faction generals.
Each General will become active after a certain amount of time and will have unique attack teams and tactics to attempt to defeat you. You will have time to build up your base and forces so use it wisely before the first General becomes active and attacks.
Your aim is to throw the GLA into chaos by assassinating all 3 leading GLA Warlords.
By eliminating each warlord, their forces will stop attacking you and the GLA will become inert once more.
This folder contains all five ROTR factions:
USA, China, GLA, Russia and ECA.
There is also a ReadMe file containing intelligence of each General's tactics and unique units.
If you enjoyed this challenge, let me know and will continue the Faction Challenge series.
Good Luck, General