A PSD-format or XCF-format template for the Block III. Includes a separate MREC file.
The image file has the following contents:
Decals Layers - Recreation of warning labels and other details on the aircraft
Unpainted Layers - Details from the original textures which are not painted, like the cockpit or landing gear
Note: The numbers refer to the original skin texture used to create the layer
UV Map - The boundaries of the aircraft model
Panels/Weathering - Details like panel lines, rust, grime, etc. that make the appearance more realistic
f18x_00_MREC_CLEAN.tga - A clean MREC file, which determines how the game lights the aircraft
INSTRUCTIONS
Place your layers below the Panels/Weathering layer and other detail/highlights layers, above the Base Color layer.
Use Unpainted00 for all skins. To closely match the original skins' appearances, use all
of the additional Unpainted00 layers as well. To enable coloring of unpainted areas,
disable the Unpainted00 layer with the appropriate name.
Use only one of the Text Decals layers, not both.
If using GIMP, use the Bucket tool to change the color of included layers.
VERSION HISTORY
1.3 - 11/07/2022
Removed misplaced panel line from the bottom leading edge slat
Removed certain tailhook components from Unpainted layers, added to Bottom Color layer
Updated Unpainted layers with new masks
Added missing text decal, located just in front of intakes
Split text decal layers into top and bottom layers
v 1.2 - 26/11/2021
Added additional panels/weathering for antennas and vertical stabilizer sensors
Edited panels/weathering to ensure parity with f18f UV
Note: It should be possible to use this panels/weathering layer for both Hornets
1.1 - 22/11/2021
Added additional panels/weathering for targeting pod, nose details, and pylons
Added additional Unpainted layers for targeting pod, nose details, and pylons
Fixed duplicated nose mask in Wingtip Pylons Color
Project Vanilla release
1.0 - 20/11/2021
Initial release