Unlocks and adds appropriately mounted weapons to the YF-14 and ST-21.
Unlocks and adds appropriately mounted weapons to the YF-14 Tomcat prototype and ST-21 Super Tomcat and edits the camera to a more suitable position for both planes.
YF-14:
2x AIM-7E
6x AIM-120A (Mounted ala AIM-7s in the trough)
4x CBU-72
ST-21:
2x AIM-7E
6x AIM-120C (Nacelle mounts were planned for the ST-21/AST-21)
4x MMIC L5 MML
Install: Extract to the folder location Vector Thrust occupies (i.e., SteamApps/Common)
Is this an official thing? Just asking.
No sir, the official SP weapons will include the Phoenix
It's a temporary thing to appease people who want to get some Ace Combat feel going for their Tomcats.
The multiple micro missile launchers on the ST-21 was mostly just to entertain myself and to figure out how to to orientate things - it's also what I started doing towards making the hard points look right, so I included it because I couldn't come up with any better SP weapons.
I should note that these use the AIM-9 hard points, and without them they're going to look funky.
ST-21 MACROSS MISSILES!!!
The rear two AIM-120s mounted in the tunnel are mounted wrong. They should be in that trough that is currently between them.
I'll line them up that way at some point today or tomorrow, but it's far easier to line up two missiles next to each other than it is line one up after the other.
Given that there's plenty of ejectors that carry bombs on either side of the trough, I assumed it would be perfectly fine for AIM-120s.
I may set up the properly aligned AIM-120s as another .ini file so that the six shooter aesthetic remains.
Aaand done. CBU-87's so the family has some ground attack capability with the YF-14, MMLs are now the last SP weapon for the ST-21, all AIM-120s are properly rolled.
And I don't give a damn about the AIM-120s under the wing gloves being aligned properly in terms of the Z axis without knowing how to set up proper AIM-7 hardpoints for them to be aligned to.
inb4 afterburner skins plz