Add addon Report Eugenium Hazardous Anomalies
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Addons
Filename
Eugenium_Hazardous_Anomalies.zip
Category
Effects GFX
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Eugenium
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27.89mb (29,249,458 bytes)
Downloads
529 (1 today)
MD5 Hash
c273e4592e26e41e71758de99adac222
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Description

Zone... A mysterous world where noone can even predict his next steps. This addon introduces 10 brand-new dynamic anomal zones, based on updated DoctorX random spawn system.

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Eugenium Hazardous Anomalies
Comments
GC_dzbanek

Are these effects just a visuals for existing anoalies appearing in certain anomalous zones, or are they part of brand new anomalies?

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NanoTheBandit
NanoTheBandit

seems to be brand new anomalies if you read point 1 stating "1. A dozen of brand-new anomal zones, never seen before. "

though what i wonder is what the anomalies do if you step in them as i dont really have the time to check.

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Eugenium Author
Eugenium

No, those are new anomalies. However, the old ones will also be spawned on the location.

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son714
son714

Just curious eugenemessagebox how were you able to create these? So far its awesome :)

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Tronex
Tronex

Amazing, this is going to be on my list of "must-installed mode"
You didn't specify, is this for CoC 1.4.22 or 1.5?

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Eugenium Author
Eugenium

1.4.22, although I think it will be compatible with 1.5 version as well.

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xtul
xtul

Regarding dynamic anomalies spawning system, is it stable? The DoctorX system crashed A LOT in my experience.

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Eugenium Author
Eugenium

Well... Don`t know about DoctorX - but I haven`t witnessed any crash when was playing with my addon. Perhaps, becouse I modified DoctorX script - that is not an original system anymore - or, perhaps, somewhy else.

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NOMADs_Reviews
NOMADs_Reviews

Awesome! Quick question. Did you manage to solve the problems that Dr X dynamic anomalies had? There main problems encountered by other users and I, were that anomalies would spawn in tight areas, or near level changers, thus blocking the path. I had loads of anomalies spawn in the underground tunnels under X-16 (where the pseudogiant is in SoC) and getting past them was almost impossible. I only managed to get past it by trial and a LOT of error (ie dying.)

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Eugenium Author
Eugenium

Well, I must admit that some of these problems still left. However... I tried to specify the area where anomalies should be spawned more accurately, so, I hope, these problems will be minimized.

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Eugenium Author
Eugenium

However, as a variant, you can simply discharge the anomaly and pass away.

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LifeDecoded1997
LifeDecoded1997

What do you mean by discharge the anomaly? Is there a way to get rid of them, or at least move them? I have a lot of anomalies that have spawned inside of safezones leading to very cheap deaths.

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jesus_christ_dentonm
jesus_christ_dentonm

Do I need DocX Dynamic Anomaly's or is this stand alone

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Eugenium Author
Eugenium

No, that is stand alone.

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Vardayn
Vardayn

Jesus christ why has nobody else thought of this!?

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Lоnerboner
Lоnerboner

I am going to pair this with Particle Paradise. Very nice

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-_AlexV_-
-_AlexV_-

Is it compatible with Artifact Expansion?

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Eugenium Author
Eugenium

Yes, as far as no conflict files are found. At least, with 1.3 version.

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-_AlexV_-
-_AlexV_-

Thanks!

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-_AlexV_-
-_AlexV_-

And it should be compatible with Artifact Rebalance,right?

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Eugenium Author
Eugenium

Yes, it is.

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AlexanderGrishenko
AlexanderGrishenko

Hi! amazing addon, it seems to work well with CoM and Last Day but im getting a crash related to particles.xr can you please (if it's not a big problem) merge it with this particles.xr Ufile.io

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Eugenium Author
Eugenium Reply Good karma+2 votes
AlexanderGrishenko
AlexanderGrishenko

Thanks a lot is woking perfectly, you don't mind if i upload it to the Last Day addons section?

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Eugenium Author
Eugenium

Actually, I will becouse now I am developing an extended version of addon. It will be in a week or earlier. Can you wait for a bit, please?)

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skullkan6
skullkan6

This seems to crash with lost to the Zone and lost to the zone:living Legend, and OWR on CoC 1.5.

Any idea why that might be?

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Eugenium Author
Eugenium

Please, show me the hierarchy of the folders and the log.

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skullkan6
skullkan6

Alright, I will reinstall it and show you the log.

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sovil
sovil

great. finally a somewhat unique coc addon

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Best209
Best209

Amazing work!

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BazinGarrey
BazinGarrey

This addon tanks my FPS, especially in Garbage

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n0ps
n0ps

Does this mod spawn the regular anomalies dynamically as well, or just the new ones? my current save is in Zaton, so I don't know if the large amount of new anomalies and little old ones is just because I'm so far into the zone, or if it's the mod.

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n0ps
n0ps

Played it some more. For anyone looking for an answer: Yes, it does spawn the regular anomalies randomly around the Zone as well.

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n0ps
n0ps

FATAL ERROR

[error]Expression : SE
[error]Function : CRender::model_CreatePE
[error]File : r3.cpp
[error]Line : 559
[error]Description : Particle effect doesn't exist
[error]Arguments : _samples_particles_\effects\body_tear_blood_trail_01

stack trace:

0023:02983813 xrCore.dll, xrDebug::fail()
0023:07EAFC24 xrRender_R3.dll
0023:07F8333B xrParticles.dll, PAPI::PATurbulence::operator=()
0023:07F882E3 xrParticles.dll, PAPI::PASource::Execute()
0023:07F880DE xrParticles.dll, PAPI::PASource::Execute()

I've gotten this error over and over again, it's caused by a missing "_samples_particles_\effects\body_tear_blood_trail_01" in the particles.xr file. I would fix it myself if I knew how to, but I don't have the SDK working. From taking a look with Notepad++ and Ransack, it seems there's one less "_samples_particles_\effects\body_tear_blood_trail_01" in the new file than the vanilla COC file. The new file is missing it around line 18, but I don't know if that's the problem.

TL:DR Fix plox.

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MadeYouLook
MadeYouLook

Hey, if you're still around.

From what I understand, your mod is based on DoctorX's Dynamic Anomalies addon. But that mod was unstable and caused crashes, which is why I think people are having problems with this one, and why it is included, but disabled by default, in Last Day.

But DoctorX's mod was recently updated to 2.1, which fixed the issues and allows random anomalies that change after every emission, without crashing.

Any chance you could update this mod to include those fixes?

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BohrenNadja
BohrenNadja

If it isn't implemented already the function of the anomalies changing with each blow out would be really interesting. Also would be cool if random anomalies had a very small chance of dropping artifacts, but I don't know how that could be implemented. Finally, I noticed the anomalies (that I saw) are very bright and visible. Is that the intended effect? I liked the ones I saw so far. Good Job.

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abyssalcruw
abyssalcruw

To those looking to use this mod and experiencing the crash concerning
_samples_particles_\effects\body_tear_blood_trail_01 "particle doesnt exist"

go to the particles.xr , open it with notepad++ and find body_tear_blood_trail_00 (should go to line 18/19), set 00 to 01. it seems the dev of this particle file ****** up and set it to 00 on accident so whenever it calls for it it'll crash.

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reter
reter

Hello, is this compatible with Stalker: Anomaly?

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Kardue
Kardue

Question: does this addon make it so other NPC's get killed if they walk into them?
Also, if the anomalies DO affect NPC's, will they try to avoid them if they notice them? Or will they just walk into them and kill them selves?
I would like to see this happen.

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