Description

Intended to be played with DOOM 64 CE >3.2.0 or there will be missing resources. This is a map set created by z0k for DOOM 64 EX. I have ported it to work with CE. Maps are unaltered except for some texturing fixes that are needed with the porting process.

Preview
Episode 1 for DOOM 64 (Knee Deep In The Dead)
Comments
msds2016
msds2016

Hi!

Where put the load order?

My gzdoom.ini is clean, run full mod of the doom64ce without any load lines!

This episode 1, Knee Deep In The Dead, does not appear in the game selection, and the contents is in the directory.

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molecicco Author
molecicco

Hi, if you are comfortable with the windows command line you can do it like this:

gzdoom.exe -file DOOM64.CE.Maps.Episode1.pk3 DOOM64.CE.Maps.Episode1.Addon.GFX.Brightmaps.pk3 DOOM64.CE.Maps.Episode1.Addon.GFX.PBR.pk3 DOOM64.CE.Maps.Episode1.Addon.GFX.Upscale.pk3

Otherwise, you can use a tool like ZDL to load mods into gzdoom.

*Addons are not needed if you run the Lite version of the mod

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Guest
Guest

Sorry, i forgot to say, i use linux, and the similar method doesn't work for me.

If you have another idea...

Thank you for your attention!

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molecicco Author
molecicco

Works on Linux too, just make sure that you’re pointing to the right paths of each pk3. For example: ./gzdoom -file ~/wads/DOOM64.CE.Maps.Episode1.pk3

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elden4
elden4

I just reached e1m9 and the last switch doesn't work so it is impossibile to exit the level

another bug - in e1m5 the bridge at the entrance of the level doesn't rise up so you can't proced further

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molecicco Author
molecicco

This was fixed a while ago, you must have an outdated version. Please redownload it and retest.

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elden4
elden4

I am playing with 1.1 on doom 64 2.03

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molecicco Author
molecicco

I just tested redownloading version .1 with CE 2.0.3 and I was able to press the switch.

Is this the switch you are having problems with?

Imgur.com (the one inside the slime pit)

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elden4
elden4

yes the one one below the exit in the acid tunnels, really strange and also did you try the bridge on the beginning of e1m5 ? It doesn't show up , I am using from the feature menu the highest settings available

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molecicco Author
molecicco

Really strange, it works for me: Imgur.com

Are you loading any other mods on top? How are you loading this map set?

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jimflasch76
jimflasch76

I just had the same problem with this switch in version 2. I am using the latest version of Doom 64 CE and the included batch file to run the mod and not loading anything on top of it. My compat flags are the default 132 & 256. (Hope that bridge in e1m5 works - or I'll have to use the clipping cheat on that one, too!)

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molecicco Author
molecicco

Thanks, I finally found the issue. I will publish the fix once I am done with the next base mod patch, which should be very soon. Let me know if you bump into the e1m5 problem too!

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jimflasch76
jimflasch76

The problem switch in e1m9 works now. Thanks.

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Effektus
Effektus

Not working on DOOM.CE-Lite-2.0.1.2! Why?

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molecicco Author
molecicco

It is an old and unsupported version. Use 2.0.5+ instead.

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jimflasch76
jimflasch76

The download link is broken! I get this when I click on it:

Secure Connection Failed

An error occurred during a connection to sjc8.dl.dbolical.com.

The page you are trying to view cannot be shown because the authenticity of the received data could not be verified.
Please contact the website owners to inform them of this problem.
Could you please fix it?

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jimflasch76
jimflasch76

Fixed now. Thank you.

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plazma82
plazma82

WOW thank you this is sweet!! will the other 3 episodes ever be made?

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Sayth
Sayth

The other maps all have copyright still and can't be distributed freely, but with a little modification this should be applicable to other made-for-Classic Doom maps. Lighting, music assignment, and height for things like doors/switches are the main obstacles I think.

I wonder though if this couldnt be adapted somehow: Forum.zdoom.org

The dream of having ALL of Doom rendered as "creepy console Doom" is the dream for me.

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