Description

Enhancement Addons Pack (E.A.P.) is an addon pack made with the objective of enrich the immersion and visuals media of Call of The Zone, mainly improving four features: HQ textures, new effects, HQ models and sound overhaul with EAX.

Preview
Enhancement Addons Pack (E.A.P.) 1.2 [CoTZ 1.1]
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Nicopathe
Nicopathe - - 129 comments

Hi,
is this addon save compatible ?

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Ekkaia! Author
Ekkaia! - - 301 comments

Yes, I'm thinking about it and I can't find any reason for not be compatible. But you may delete "appdata/shaders_cache" folder.

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jpbernardo81
jpbernardo81 - - 118 comments

I really appreciate people who share their mod compilations. Makes life easier for other. You can also include voiced actor v2 (russian) from anomaly mod if u want.I tried it and working fine. Just got to remove 1 file in script the ui companion one(forgot the name) cause it will cause crash. Engine problems i guess. Btw thank you very much for porting the hd models from anomaly! Those models are very great especially the clear sky ones. Sadly, it wont work with A.R.E.A. mod sigh

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Ekkaia! Author
Ekkaia! - - 301 comments

I included this one: Moddb.com
I haven't listened english voices with it. What is the addon you mention? What improves comparing last one?

EDIT: Ahhh! sorry you meant for actor, not for npcs!! Sorry I didn't understand.

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jpbernardo81
jpbernardo81 - - 118 comments

Yup the one that gives dialogues to player

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jpbernardo81
jpbernardo81 - - 118 comments

Can you please make a separate upload for the eax port? It’s the only thing i need now i already have most of the mods in the pack.

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Ekkaia! Author
Ekkaia! - - 301 comments

Yes, I will do. I still didn't tried for Anomaly (I guess it will work), but will upload for sure.

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jpbernardo81
jpbernardo81 - - 118 comments

will it cause error if just get the eax files from your pack and install it to mine?

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Ekkaia! Author
Ekkaia! - - 301 comments

Not only dlls are needed, there are a file for maps (that have this effects) for work. I'm about to upload, a bit busy last days... PS: Doesn't work on Anomaly, will upload to COC addon list only.

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jpbernardo81
jpbernardo81 - - 118 comments

okay thanks!

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Nicopathe
Nicopathe - - 129 comments

Addon is too unstable.

A lot of crashes at launch despite following your install instructions and
lowering graphic settings.
- xray partial crashlog :

* Detected CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz [GenuineIntel]
Starting RENDER device...
* GPU [vendor:10DE]-[device:1E84]: NVIDIA GeForce RTX 2070 SUPER
! Renderer doesn't support blender 'effects\shadow_world'
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance} (Pos <= Size) && (Pos >= 0)
...
FATAL ERROR

[error]Expression : <no expression>
[error]Function : xrMemory::mem_usage
[error]File : memory_usage.cpp
[error]Line : 63
[error]Description : fatal error
[error]Arguments : bad node in heap

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Ekkaia! Author
Ekkaia! - - 301 comments

When entering what map? I tested all maps at maximum quality and I have the 32-bits memory crash on Zaton, Outskirts, Jupiter and Truck Cementery. All of them (except last one) worked with texture_lod 1 (last, with 2).

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Nicopathe
Nicopathe - - 129 comments

Crash is way before entering a map.
Crash occurs seconds after lauching the game .exe, before even reaching the game menu.
And no error message.

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Ekkaia! Author
Ekkaia! - - 301 comments

Try to delete bin/dxgi.dll, for try if it's reshade what are causing the problem.
Also you can try:
- Re-overwrite appdata/user.ltx from zip.
- Delete appdata/user.ltx and run the game again, this will start all configuration from scrath (just place at your liking). If this works, also could try previous step.
Do not forget to run with -noprefetch!!

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Nicopathe
Nicopathe - - 129 comments

Tried all that.
Finally, desactivating reshade by deleting dxgi.dll seemed to work, but now i got systematic crash when crossing under the bridge in Cordon...

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jpbernardo81
jpbernardo81 - - 118 comments

I also experience it often when launching the game. Maybe because i used a very old potato pc. Just gotta relaunch then works fine.

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Desert_Ranger_W2
Desert_Ranger_W2 - - 136 comments

I can ask, will it be possible to have the HD Models Addon separated in future?

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Ekkaia! Author
Ekkaia! - - 301 comments

It's published some days ago: Moddb.com (for COC derivated and for COTZ).
The link is in the mod description, I sent the compatibility patch to the author, just download and use :)

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Desert_Ranger_W2
Desert_Ranger_W2 - - 136 comments

I don't know how to install it, every time I get the crash.

I tried every setting possible.

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Ekkaia! Author
Ekkaia! - - 301 comments

Download the pack I linked.
Then download the compatibility patch: Bit.ly
Follow the instructions, but, mainly, overwrite gamedata files for the version you wanna use.

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Desert_Ranger_W2
Desert_Ranger_W2 - - 136 comments

Unfortunately I get the crash also when I installed your patch.

I mean for Anomaly HD Models by Raito-x-Ray.

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Ekkaia! Author
Ekkaia! - - 301 comments

what error is in the log file?

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Desert_Ranger_W2
Desert_Ranger_W2 - - 136 comments

When I launch the game every time.

It happens with each setting.

I installed it + your patch separated without other addons.

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Ekkaia! Author
Ekkaia! - - 301 comments

I meant if you can paste the error that appears at the end of the log file. I tested and works fine, are you sure you're installing correctly? :)

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Desert_Ranger_W2
Desert_Ranger_W2 - - 136 comments

The issue is been fixed after I deleted the Folder named Gameplay from Config's Folder

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woopersnaper
woopersnaper - - 232 comments

I find its possible to avoid crashes with reshade by renaming dxgi.dll to the name of the renderer you are using. Example - d3d9 (dx9), d3d10 (dx10), d3d11 (dx11)
Good work on the pack, by the way :)

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Ekkaia! Author
Ekkaia! - - 301 comments

I will include this in "readme" of next versions, seems being useful for many people.
I didn't suffer many of that (one ocasionally) solved re-starting.

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accolyte1022
accolyte1022 - - 600 comments

A clean install did wonders.

If you have the horsepower this is a great addon!

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accolyte1022
accolyte1022 - - 600 comments

Is there a way to use AO3 with this? I think Call of The Zone Weapon Pack 1.4 makes it not show up.

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Ekkaia! Author
Ekkaia! - - 301 comments

Yeah, I'm thinking about... I used SCTOP pack because I like a bit more models and it's less "game chaging" as weapons are mainly the same types and there aren't too much new ones. AO3 includes a loooot of more weapons and ammos and my basis was to improve but not change what DoctorX made.

For use it, first, you may "delete" all the things of SCTOP+THAP (many files) and the install AO3+THAP (I don't know if there are any other incompatibilities).

So for the moment I'm waiting for more new interesting things and maybe make a 1.1... the only way it's to make an optional installation. I'm thinking on a .bat for delete "default" SCTOP and the unzip the AO3... I will think about this option, anyway...

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accolyte1022
accolyte1022 - - 600 comments

Ok, that's definitely understandable.

I tried deleting those two and ended up with a mess:)

Thanks again for this addon, it is outstanding.

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ddizzy84
ddizzy84 - - 13 comments

i really like all the effort that went into this addon pack
it saves me so much trouble
really great job
i just can't seem to avoid the crashing every 10 minutes give or take, even after following all the tips and advice people give
the only solution for me seems to be setting everything to low and that kind of ruins it for me
the best settings i can do is medium on dx9 at best
anything higher than that will give me "the not enough storage is available" error which really gets annoying

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Ekkaia! Author
Ekkaia! - - 301 comments

With texture_lod 1 (or "75%" in the texture detail option) I have no crashes (except on Truck Cementery). But yeah, that's why I advised in the readme: people that use it may face crashes... no other way to "max" with 32 bits.

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Ekkaia! Author
Ekkaia! - - 301 comments

I've been trying things and seems that I get too far r__detail_radius. change from 250 to 230 on user.ltx and most the reshade crashes are gone.

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Raito-x-Ray
Raito-x-Ray - - 172 comments

It looks great, I will need to try it in my free time)

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digitalifeless
digitalifeless - - 112 comments

Woah the download size is larger than the base game 😆😆😆

Thanks for the compilation.

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Ekkaia! Author
Ekkaia! - - 301 comments

😅 in fact the "scripts/configs" of Stalker are not so heavy (like 40MB)... Textures, models, sounds... that's the size 😁

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-_AlexV_-
-_AlexV_- - - 162 comments

Hey dude! Good job on the modpack,downloading right now.Is there a possibility that you could add the AmbientMusicPack 2.5 addon in this modpack? Or is it already in it? It contains amazing ambient tracks

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Ekkaia! Author
Ekkaia! - - 301 comments

Ey, you can use it safely anyways on top of this pack, but TRX Sound Revamp it's included and it bundles 37 nice ambient songs (from Metro, Autumn Aurora...) very nicely used. I think it's very nice also. In fact, both addons share many songs...

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-_AlexV_-
-_AlexV_- - - 162 comments

Oh ok,that's great! I like the AmbientMusicPack more,it contains ambient tracks from older builds of Stalker and they are masterpieces

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-_AlexV_-
-_AlexV_- - - 162 comments

Yeah...I made a mistake.It doesn't work.It crashes the game

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Ekkaia! Author
Ekkaia! - - 301 comments

Delete "gamedata" folder and uncompress again only these folder from the zip. I didn't checked deeply if AmbientMusicPack has incompatibilities, I think no... but see the log to watch where is crashsing.

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-_AlexV_-
-_AlexV_- - - 162 comments

Thanks for the asnwer!Also,sorry for the late response
I checked the crash log and I got this:

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\users\alexa\downloads\drxcotz1.0\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\music\level\_shared\music_01.ogg

stack trace:

0023:012D46A3 xrCore.dll, xrDebug::fail()
0023:0094DE77 xrSound.dll, CSound_manager_interface::_create()
0023:77CD12EC ntdll.dll, ZwQueryVirtualMemory()
0023:764C19DF KERNELBASE.dll, VirtualQuery()
0023:72D0BAC4 atcuf32.dll, AtcQueryRegion()
0023:72D04B75 atcuf32.dll, AtcQueryRegion()
0023:72D04ECC atcuf32.dll, AtcQueryRegion()
0023:012D57A2 xrCore.dll, xrMemory::mem_alloc()
0023:012BD4C7 xrCore.dll, CLocatorAPI::file_from_archive()
0023:77CA5595 ntdll.dll, RtlAllocateHeap()
0023:72CE478D atcuf32.dll
0023:72CE485A atcuf32.dll
0023:72CE59CA atcuf32.dll
0023:72D0C994 atcuf32.dll, AtcQueryRegion()
0023:72CE4CDE atcuf32.dll

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RobThom
RobThom - - 114 comments

I like the concept.
Doctor X gameplay hopped up with Anomoly graphics.
But I wonder if you really need the 64bit engine to handle all that.

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Ekkaia! Author
Ekkaia! - - 301 comments

Anomaly and modern "forked" engines" have better graphics results that COC... OGSE, OpenXRay... for example grass rendering, better AO or moving inertia.

With 32-bits it's a bit "pain" yes, you will have crashes here and there and you may re-load game... that's the price. I tried some COC -or derivates- 64 bits "alphas" that are around but not working.

So what I'm doing it's playing at max when I can, and down a bit in maps I can't. A bit pain... but I think better graphics, sound... worths STALKER inmersion!

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-_AlexV_-
-_AlexV_- - - 162 comments

How can I turn down the grass density a little bit? There's no option for that

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Ekkaia! Author
Ekkaia! - - 301 comments

Yes, as I mention in a previous comment, it's causing problems with ReShade (specially radius option, don't know why).
I'm about to update the pack with a few things and this one.
The options you meant: r__detail_density
But lower "r__detail_radius" it's mandatory for avoid crashes.

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Ekkaia! Author
Ekkaia! - - 301 comments

I've been making more testing and I discovered that many crashes caused by ReShade (during play, not at changing maps - d3d10 cpp memory and things similar) are caused with grass distance vision.

I think I got too far in this value (maxed, 250) and don't know why but it's causing problems with ReShade. Changing it to 230 for example makes much more stable and less crashing. The command in console:
r__detail_radius 230

I'm about to upload a new version with this line on user.ltx fixed and some more things (I hope) but for the moment, change this in console or in user.ltx :)

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Ekkaia! Author
Ekkaia! - - 301 comments

Done and uploaded 1.1!

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Ekkaia! Author
Ekkaia! - - 301 comments

You can play totally stable in 1.2 version! Forget crashes or lowering texture quality settings. With "no_staging" launch command option I tested all maps without problems. I included a .bat file for launch the game with this option easely! Tested on all maps and no crashes.

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