A Capture The Flag game titled Eliminatin Tournament 1.2.
Some history:
Elimination has been my one main project since i started wc3 modding. I started the project more than 2 years ago, and a few months later Elimination had it's first release: Elimination 1,4. It was a Team Deathmatch game where two teams killed eachother using carrion swarms that looked like bullets. Later, Elimination 2,1 was released. And after that 3,1. Elimination continued to evolve, untill i realized the map needed to be remade from scratch. Some of the triggers from years back was still there, it was all made in GUI and had serious lag problems.
But instead of "remaking" it, i created a new map. Using a 3D physics system created by Anitarf and iNfraNe, Elimination Tournament became THE most advanced wc3 map in it's genre.
Since I released the open beta a few months ago, lots of Elimination Tournament clans have formed. There is an on-going Elimination Tournament League over on Azeroth for clans dedicated to the map.
Version 1.2:
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Added Assault terrain
Added Gas Grenade
Updated the main core particle system to the new version (should run smoother now).
Updated all side-triggers.
Nerfed minigun range.
Changed acid gun, it will do 25 initial damage and disable jump for 5 seconds, over which 25 more damage is added. Slowing effect has been lowered.
Reworked Laser, it will now go trough units and can hit units twice by bouncing on a wall.
Fixed jump once again.
Presumably fixed lag problems at the start of the game.
Fixed a bug with medikit and jumping.
Teamkillers will give gold to the teammember they kill (10+5*TKs), if they do not have the amount of gold at that moment they will not get gold untill they're out of debt again
Gold income for killing enemy players has been increased ((1+(number of kills))*5)
Periodic gold income has been decreased (1 per 2.5 seconds, instead of 1 per 2.0 seconds)
A score difference of 3 will make the team ahead win.