Adding changes from two commits made by Revo Lucas(CoC bitbucket).
Adding changes from two commits made by Revo Lucas(CoC bitbucket).
commit 9962197:
revamp xr_eat_medkit.script. It's now an actual scheme. Stalker will eat medkits/bandages if they have them and need health.
If they are in combat, they will use medkits if they are on cover point and not reloading.
This feature has animation. (reused from help wounded during combat)
committed 19b99fc:
break dialog after giving medkit or saying no.
Compatible with CoTZ1.2, update in not required.
Wait so they... Eat the medkit?
Not really, they use them, but script for that feature was for some reason named as "xr_eat_medkit.script", or maybe they just really eat them, who knows)
Medkits are consumables so yeah... Iirc they're in the II_FOOD class
this is useful when playing nohud, thanks for the addon!
so i´ve been playing and testing but i don´t know how this works?, am i supposed to activate something on settings?
No, you don't need to activate it manually, just copy files to needed locations. But it's not for us, player, it's for NPCs, there now will be an animation when they use medkits. Also the logic for when and how they will use them changed a bit too.
Oh i get it, thanks for the reply
Cool mod, using it now.
One problem, consistent crash when donating a medkit to a companion that is injured. The medkit had one use left, this issue didn't seem to happen when I retested it by donating a medkit with more than one use left.
Hope you can look into this.
Is this compatible with cotz 1.2?
yes