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Adding changes from two commits made by Revo Lucas(CoC bitbucket).

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EatMedkitScheme1.0(CoTZ1.2)
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sovietbiscut21
sovietbiscut21 - - 45 comments

Wait so they... Eat the medkit?

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melighos Author
melighos - - 119 comments

Not really, they use them, but script for that feature was for some reason named as "xr_eat_medkit.script", or maybe they just really eat them, who knows)

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SpcDan
SpcDan - - 228 comments

Medkits are consumables so yeah... Iirc they're in the II_FOOD class

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Wizard2
Wizard2 - - 298 comments

this is useful when playing nohud, thanks for the addon!

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Wizard2
Wizard2 - - 298 comments

so i´ve been playing and testing but i don´t know how this works?, am i supposed to activate something on settings?

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melighos Author
melighos - - 119 comments

No, you don't need to activate it manually, just copy files to needed locations. But it's not for us, player, it's for NPCs, there now will be an animation when they use medkits. Also the logic for when and how they will use them changed a bit too.

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Wizard2
Wizard2 - - 298 comments

Oh i get it, thanks for the reply

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GeeNo_
GeeNo_ - - 62 comments

Cool mod, using it now.

One problem, consistent crash when donating a medkit to a companion that is injured. The medkit had one use left, this issue didn't seem to happen when I retested it by donating a medkit with more than one use left.

Hope you can look into this.

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Allen_Walker
Allen_Walker - - 26 comments

Is this compatible with cotz 1.2?

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melighos Author
melighos - - 119 comments

yes

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