HUD became not compatible with zandronum and I decided to create new section for this HUD version.
Movable hud for "brutalv20b" based on script of HudSuper by sonic_HD87 and sprites of UDV_v.20.12, D4T_Crucible and doomvisor_hudWWv1.1a.
It works on GZDoom 4.XX; load in last order with "brutalv21" or another mods . NOT COMPATIBLE WITH ZANDRONUM.
14.12.2019 fixed bug with mugshot.
10.12.2019 code of HUD reworked and placed in single file. Extented compatibility with other mods:
- Project Brutality 2.03
- Project Brutality 3.0
- BDv21
- Doom Movie Rifle for Brutal Doom 21
- BDv20b
- BDdoom64
- DOOM4VoxandWeapForBD64V3.3
- Vanilla doom
- Beautyfull Doom
- Smooth doom
- Hard doom
- Legend doom
- DOOM4 weapons and items voxels V6 for BDv20b
- D4T Crucible SE
- BDBE3.2b
- Johnny's BrutalDoom
- D2016Arsenal for BDv21
- ZION
- Weapons of saturn
- DOOM remake 4
List of compatible mods will be extented.
In this HUD version added support of 4:3 and 16:10 resolutions;
Added adjustments for HUD swaying and if want you can make it even static. In that case HUD became not compatible with zandronum and I decided to create new section for this HUD version.
You should make it compatible with unknown weapons like Ultimate doom visor UDV hud. Check the base file for the relevant section of code.
I am interested in having only the health, armour and ammo showing (if compatible with unknown weapons), can we turn the rest off?
Maybe in future I'll make it.
which part of the code do i need to change to make it compatible with mods with unknown weapons?
There is a mark in code - "weapons and ammo".))
Best)
Thanks.
Is it possible to put your name on the hud? it looks amazing
It's possible. In options menu - player setup - name.
Can you make this compatible with at least Project Brutality?
It has compatible version with PB in archive.
Can you make this compatible with actual DOOM 2016 Arsenal version please
Can you make an option to use the alt 1 graphics from UDV? I don't like the alt 2 graphics.
No, this is mismatch my vision of hud.
man pls look the comment under this one
this is why every time I load UDV, even it being v2 I use the graphics from v1. It doesn't change the color when upgranding the armor rate but fits better with the classic doom helmet. The v2 graphics uses the helmet desing from doom 2016, so it seems very displaced in the doom classic context.
UDV alt 1 graphics is compositionaly worse than alt 2, so I can't fortunately place several elements of HUD and then I don't want to use alt 1 graphics. Whole HUD becomes not comfortable. ... And this is mismatch my vision.)
Would be nice if we could remove those helmet borders and stretch out the helmet's GUI to fit that empty space.
Could you provide the links of the other MODs you use please? I was interested about the doom gloves 2016
Catch it Moddb.com
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I found a bug during on PB, when I tuck a heavy damage from the enemy it shows two mugshots for some reason.
Ok, I'll look and fix it.
I am not sure what I am doing wrong but i cant run it with brutal doom, i made a bat file and added those lines
echo off
start gzdoom.exe -file brutalv21.pk3 -file DynamicHud V2.pk3 -file brutalv21ADSpatch.pk3
but nothing. I am new to adding mods on doom, any idea what I am doing wrong?
Never mind ive got it
i love this **** man, thanks!
Is there a way to remove the helmet around?