A replacement texture for the assault rifle.
MA5C-DP Variant Assault Rifle beta 0.3
This skin is the best skin I have ever made. It is a skin for the assault rifle that
is customized for me. I could make it uncustomized for me, but nah...
Supposedly, I repainted an MA5C Assault Rifle so it is themed at me. In reality, I used
gimp to edit a normal MA5B skin so it's themed at me. The difference there is scarce,
but there is a difference.
This skin is awesome merely because I have(I believe) pioneered many never-before-seen
features upon it. Here they are:
Compass - The compass is now modified by me so that, rather than a strange looking pointer
telling you where to go, it's a standard arrow. Like this -->, except I drew it. I believe
(and Jackle does too) that I am the first to have changed it into an arrow, though some
of the concepts were based off of the "NE" "N" "NW" thing used in Pepsi's FTW.
Numbers - Jackle tells me he has never seen anything like ithis before. I erased Bungie's
mechanical-looking LCD numbers and drew my own in gimp. Hand-drawn by me with a mouse,
these numbers look shabby and crooked.
Display Plate - I'm not sure whether anyone else has done this before, but it's still
awesome nevertheless. Remember that thing on the ammo counter, which is an "x <=" thingy,
directly under the amount of ammo you have, which is basically same you have 60 x Bullets?
Well, I changed that, so now it just says AMMO(refer to the screenies if you still don't
know what I mean).
The three awesome advances in Assault Rifle skinning listed above are solely my work, not
copied off anyone, unless you count that small bit of inspiration to change the plate from
Pepsi. The assault rifle is also shinier(thanks to Jackle for telling me about that
pistol cubemap thing).
The mod includes a diffuse gunmetal skin to make the rifle shiny, a full set of compass
and number skins, the skin itself, the halo 3 assault rifle multipurpose map by pm7, h3
assault rifle sounds, a cool reticle by me, and h3 assault rifle anims.
Open up any map in HMT. Find the "bitmaps" tag, and find where it says:
weaponsassault riflefpbitmapsassault rifle_fp
Then click "Inject Texture".
Find the enclosed "dp444AR.dds" file, and click "Open".
Find "weaponsassault riflefpbitmapsdisplay_fp"
Do the same for "weaponsassault riflefpbitmapsassault rifle multipurpose", but use
Now find "uihudbitmapscombinedhud_reticles".
Find the 128x128 one.
Hit "Inject Texture", and inject the enclosed "dp444ar_reticles.dds".
Now inject "diffuse gunmetal.dds.1.dds" into the correct spot, you should now know where.
Find "weaponsassault riflefpbitmapsnumbers_plate".
Now, starting from the top, inject my skins into the corresponding spot, you should
be able to figure it out.
Find "weaponsassault riflefpbitmapscompass_plate".
Do basically the same as what you do for the numbers, except use the enclosed compass
Now hit "Save".
Find "animations" tag in HMT. Now find where it says "weaponsassault riflefpfp".
Press "Inject Meta" and inject the enclosed "fp.antr.meta" file.
Find where the "model" tag in HMT, and scroll down to "weaponsassault riflefpfp".
Select the first(and only) model in the list, and click "Import Model".
Import the enclosed "H3AssaultRifleFP.obj" file.
Open up the "sound" tag in HMT.
Find where it says soundsfxweaponsassault riflefire".
Now inject the corresponding file into the list, e.g. the enclosed "fire.brown2_1.wav"
Now do the same for the flashlight, dryfire, and weapon ready sounds, into the proper
After you're done with all these, hit "Close Map File", and start up Halo. You're done!
Assault Rifle skin: doompig444
Assault Rifle display: doompig444
Assault Rifle crosshair: doompig444
Assault Rifle numbers skin(s): doompig444
Assault Rifle compass skin(s): doompig444
Assault Rifle Multipurpose skin: PM7
Assault Rifle Sounds: PM7
Assault Rifle Animations: FlamingRain
Assault Rifle Model: TAZZ
All Original Bitmaps that I modded: Bungie
Creating the Game(Duh...): Bungie
Additional Support and Help: Jackle
If you wish to use this skin, or any concepts used in this skin, e.g. the cool ammo counter
and stuff, simply credit me or their respective owners, e.g. FlamingRain for animations.
Yes, I'm pretty sure I'm the first to do many of the things that I did to the display.
Just give credit where it's due and you're fine =P?
Questions or Comments? Send them to firstname.lastname@example.org.