A deathmatch map titled "Mercury".
Unreal Tournament 2003
FILESIZE: 2.49 Mb
DATE RELEASED: July 20, 2007
Place DM-Mercury.ut2 in UT2003Maps Folder
Place Lift01.usx in UT2003Static Meshes Folder
Formerly a Mercury Research Facility this area
has been converted into the tournaments due to
the fact that the plant was in disuse. Has a
nice industrial theme to it, contains both indoor
and outdoor areas for both fast paced killing and
Z-axis killing, respectively. Bots will have a
fun time running around the entire map due to
weapon and inventory locations. There are not
many places for camping or sniping so stay moving.
Blocking volumes are set up around the upper
perimeter outside as to discourage camperssnipers
from translocating to the top of the static meshes.
Also the map has a medium to small size.
There are a few minors bugs with the lighting; i.e.
there are lights in places that dont light the walls.
As far as i can tell the lights should be lighting
the walls. i wouldnt mind having a few helpful
suggestions about this matter.
Also there are low framerates in some places when
playing with 10 people hopefully i'll be able to
optimize it further. Again suggestions would be nice.
Special thanks to the Unreal Wiki's tutorials and the
tutorials by Architectonic. They were all very helpful.
Well, this will be my first published map. Hopefully it
runs well. Um... there probably will be revisions for
bugs and/or level additions becuse it is a somewhat small
THIS MAP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EPIC
GAMES, DIGITAL EXTREMES OR ATARI. ELEMENTS TM & © EPIC
GAMES INC AND/OR ITS LICENSORS.