Cell Block 7 is a death match style map for Unreal Tournament 2004. The level branches out horizontally from a main arena that is layered vertically. Most of the textures and static meshes used were included in UT2K4 by Epic Games, although I have made a few of my own using 3D Studio Max and Photoshop. My main focus on this map was level flow and item placement. I wanted movement through the level to flow smoothly and I wanted to use item placement to keep players moving around the stage. This is the first time I have released this level to the public and would welcome any feedback or suggestions.