Are you tired of the annoying dizziness effects after taking drugs or drinking alcohol? Here's your solution!
Activated Charcoal
Note: If you have any suggestions write me a DM on ModDB or Discord [@tosox]
Description
- This mod brings the Dead Air drug "Activated Charcoal" to Anomaly.
- You can find the drug on corpses, buy it from medics, or make it yourself.
- It's mainly used to remove the dizziness effect e.g. after taking Yadulin or drinking vodka.
Installation
Preview
Donations
Hi, if you're already here, would you mind leaving me a small tip? I'd be very grateful :D
Changelog
v1.0.0:
v1.0.1:
- Renamed "Activated carbon" to "Activated Charcoal"
v1.1.0:
- New item texture
- New item usage animation
v1.1.1:
- Fixed icon not being displayed correctly on some screen resolutions
v1.2.0:
- Added MCM support
- Tweaked loot chance
- Fixed bugs
- Optimized code
v1.2.1:
v1.3.0:
- Added texture bump
- Modified item icon
- Slightly increased weight
- Decreased loot chance
- Changed cooking recipe to crafting recipe
- Optimized code
v1.3.1:
v1.3.2:
- New item icon
- Added safe uninstall option for MCM
- Code cleanup
v1.3.3:
- Added trader restock amount option for MCM
- Updated item description
v1.3.4:
- Slightly increased loot chance
- Fixed fallback loot chance
v1.4.0:
- Added vanilla item usage animation
- Not saleable to every trader anymore
- Now spawns in random locations of the maps
- Added to the new game loadout items
- Added to possible item rewards list for tasks
- Optimized code
v1.4.1:
- Added "Banjajis Crafting System Improvements" Patch (Thanks Theisgood)
v1.4.2:
v1.5.0:
- Added "Body Health System" Integration
- Lowered new game loadout item cost
- Fixed typo
- Updated fomod installer
v1.5.1:
- Fixed potential FPS issue
v1.5.2:
- Updated trader_autoinject.script dependency
сделайте мод, в котором активированный уголь лечит ВСЁ.
You can do it yourself. Check the mod_system_drug_charcoal.ltx file.
i have a mod that has the same trader_autoinject script file. It's ok to overwrite or skip your script file?
You can always overwrite that script whitout being worried
Overwriting trader_autoinject.script shouldn't break anything. If you want you can send me your trader_autoinject file so I can compare them.
Would this fix the dizziness caused by the controller (a drunk/fatigue effect) that is caused by this mod?
Moddb.com
If so, that would be cool. Otherwise, I always disable the 'drunk' effect because you can't shoot a flipping thing when that's happening it's too strong an animation.
Activated carbon is reducing your alcohol level, it's not removing the camera animation. Unfortunately the controller mod is forcing the game to play the animation, meaning my mod doesn't fix the dizziness caused by the controller. Sorry
It's FDDA an hard requirement, or can we do without, at the price of lost animations for drugs etc. Because i play without those animations, so it's strange for me to add a mod the add other animations.
I just tested it. Conclusion: FDDA is NOT a hard requirement. But I really recommend it :p
Thanks!
Теперь осталось таблетки в черный покрасить, лол.
Yes, I am currently working on that. I am now also using a better animation.
I pushed the new update. Come check it out!
I've voted 10/10 but there is a problem: the drug appear only in loot, not in trader inventory, maybe because i've installed mid-game. IDK
EDIT: ok, the drug appear only on real medic, not scientist, like that in Yantar. Works perfectly
Thank you for your rating :D
This may be an issue with DX8/9, but the new icon appears to be bugged.
Still, it's a great addon, thanks for making it.
This issue is kinda annoying me too. It works for me perfectly fine, so it could be a problem with screen resolutions. I'll try to fix it as soon as possible. Sorry for the inconvenience :/
I have a *possible* fix for the issue. Could you please tell me if it works for you? Download: Mega.nz
Yeah, it works perfectly now. Thanks!
Превью топ!)
Kinda outdated since the update 1.1.0. Might fix this later
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly-1.5.1\gamedata\scripts\drug_charcoal_mcm.script:86: attempt to perform arithmetic on a nil value
stack trace:
Thank you again for reporting the bug. It should be fixed now
I have too much carbon 200 plus why do I have so much! jesus christ I don't even know where my character got it.
Probably from looting bodies lol. I too noticed that the loot chances are way to high. I am currently trying to balance the chances, but you can also modify them if you installed MCM.
I did I turned it down to 0.1 lol :) I love how you made the pills black I thought that was a nice touch.
Thanks for the response! Still love this mod its handy dandy <3 haha :)
I am so glad you like it :D
Perfect mod, thanks :)
Thank you too :p
Is there a chance you could do the same for "Ibuprofen" ?
That's like the upgraded version of Yadulin in GAMMA.
I would love to get that specific med in my game ^^
EDIT: Answered on Discord :)
Good idea
!!!DLTX ERROR Attemped to override section '5', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: e:/anomaly 1.5.2 mo edition/bin/..\gamedata\configs\items\settings\craft.ltx, mod file mod_craft_drug_charcoal.ltx
Well, that's new. What mods are you using, even better, which mod is modifying your craft.ltx file?
Moddb.com
This is the only mod I have that changes the craft.ltx file.
edit Yeah I removed said mod I posted above and the errors are gone.^^^^
I can upload a patch in a few minutes. No need to remove the mod :)
Edit: I updated the addon. You can now install the patch ;)
LOL wut bro you are so awesome! Thank you so much :) !
Huge fan of this mod. Must have for my modpack!
Thank you and sure, go ahead and add it to your modpack. I'd appreciate it if you'd credit me ;)
eeh weird i havent notes any problem to remove the dizziness effects i simply take energy drink or swallow some caffeine pills and dizziness effects disappear
It's all up to you. I just wanted an item with its single purpose being to remove the dizziness effect. That's why its
effect is 2.5x stronger then the effect of the energy drink and 4x stronger then the effect of the caffeine pills. Also it's very cheap and easy to obtain.
That's a very nice port! :D
Will give a 10 and then just test it, I am not really interested into playing with FDDA but I will give this addon a try in a new run and come back if it truly works for vanilla anomaly 1.5.2. <3
If I remember correctly FDDA is only a soft requirement, so you don't need to use it if you don't want to :)