this mod increases the respawn time of most npcs/mobs and aims to make the zone a more realistic, desolate and barren place!
readme:
this mod increases the respawn time of most npcs and mobs by 7 ingame days!
i felt that most stalker games/mods are way to overpopulated for a radioactive zone.
the zone is full with npcs, armys of diffrent factions and sometimes the game feels more like ww3 lol)
i wanted the zone to have a more realistic feel with npc encounters beeing a rare but dangerous event!
example: in the movie stalker the group never encounters any other humans inside the zone, just a few birds...
set ur dead air npc/mutant population option to 0.25 or lower
and use this addon to get a more realistic less populated/desolate zone!
(all credit goes to DrX and Dan's desolation mods!! all i did was port it over to dead air and increase the respawn time even further)
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if u dont like the 7days and want to reduce or increase the respawn time
just go into the files and edit: ''respawn_idle = value''
here are some presets:
1day - 86400 value (default)
4days - 345600 value (dan's desolation mod)
7days - 604800 value (my own version)
10days - 864000 value
14days - 1209600 value
(30000 = 1 rl hour)
good to see people keeping Dead air addons alive. cant wait to add this to my rerum playthrough
Can't set mutant population below 0.5 :c
Edit: I can now :D
hehe :D
It sucks to go in and out of the cordon to upgrade just to get mauled by the 18th pack of dogs but also farm bandit loot in garbage and get op
Thanks!
Would be nice if the hordes of dogs attacked each other!