Description

Decreases hearing distance for NPCs when moving through bushes.

Preview
Decreased Bush Hearing Distance
Comments
Lumpelstilzchen
Lumpelstilzchen

Dude, pease make the same for enemy vision. Then you are my hero! ❤️ It's just unrealistic as hell if enemies can see u from 1000 metres away if u sneak through bushes.

Reply Good karma Bad karma+1 vote
bvcx
bvcx

But they can't...

Edit: alright to the special person who minused it:
1) A good portion of bushes are fake objects that are non-existent to NPC, they will see through it regardless;
2) Last time I checked with default configs NPCs already couldn't see you through real bushes;
3) If they go in "trying to find you" state, it's because they HEAR you (which this addon seemingly fix), yet they don't go into bushes and still can't see;
4) If you playing with anal pack that changed transparency_threshold or material power of bushes - unlucky.

Reply Good karma Bad karma+16 votes
collectorofthedeath
collectorofthedeath

Someone minused you?? Madness.... here i vote you up

Reply Good karma Bad karma+5 votes
Guest
Guest

I can relate, this happens to me too, some bushes tends to be a problem when you sneak into and the npc can't see you at all

i think someone should make a script that makes npc fire to the last position they heard someone, just to be sure someone does't explot the bush to be permanently invisible from npcs

Reply Good karma Bad karma+2 votes
collectorofthedeath
collectorofthedeath

They can't see you but they indeed can hear you from 1 klick away, this mods are fix that error. Or... if you don't feel convince try this mod too Moddb.com

Reply Good karma Bad karma+1 vote
LuxoSVK
LuxoSVK

for sure ,this 2 jewels together make your game fuc.king realistic ,i have it both and it's incredible :)

Reply Good karma Bad karma+1 vote
radic110
radic110

This business about bushes being non existent objects is news to me - but I'm not saying that's not the case - HOWEVER - within configs you can define how opaque bushes are to NPC's. In my stalker games - INCLUDING ANOMALY I always get hold of the unpacked configs and reset how well NPC's can see in the dark and thru bushes to reduce the frustration factor of aimbot death thru bushes and in the dark... Originally I discovered this when modding CS - and how I was setting it in that was using the enemy dots appearing on the minimap - ie. editing the player config values so NPC's didn't show up on the minimap until I could actually SEE them on the screen - then I used those values in the NPC config sections. These days I just change the values until it all feels good. You can also define how far away NPC's can see you - with different values for when they're alerted vs unalerted - and you can define how quickly they lose interest. The strange thing is that within the "terrarium" of artificial game world, setting vision distances that are actually unrealistically short is a necessity - else things get a bit too difficult. Realistic isn't always best for GAMEPLAY. Similar thing applies for sound distances and vision in the dark and thru bushes - it's about what works for good gameplay, not necessarily best realism - because a fully realistic game is actually crap to play...

Reply Good karma Bad karma+1 vote
Blindxside Author
Blindxside

Which config is for NPC visibility through dark and bushes?

Reply Good karma+1 vote
radic110
radic110

Gamedata/configs/creatures/m_stalker.ltx - there are values for "transparency threshold" and "luminocity factor" as well as others for vision distance etc. It IS possible that something is done in-engine in Anomaly that means those values don't work the way they normally do - but I've made adjustments that seem to work as they should.

In other STALKER games there are different sections for each type of NPC (Bandit, Soldier, Stalker etc.) as well as sub classes within the types - ie. normal soldier vs officer vs specnaz etc. I can't recall which games (SoC, CS, CoP) have the different sections - pretty sure CoP definitely dropped them and SoC has them but I'm not sure about CS. Pretty sure too that people successfully just inserted the various NPC type sections into m_stalker.ltx in games that didn't come with the separate sections (CoP?) and it worked.

Another really good tweak is increasing or decreasing how quickly NPCs wil react and fire at you - ie. I generally make them react much more quickly. In games that have the different sections (I'm thinking here of my personally tweaked SoC AMK) I've tweaked different types of NPCs to react differently - ie. Specnaz will fire almost instantly they see you vs noob who will stare at you for a little while first.

Reply Good karma Bad karma+1 vote
Vakkeran
Vakkeran

It's just the sound effects that control that? It's got nothing to do with a config ltx? Interesting.

Reply Good karma Bad karma+4 votes
Blindxside Author
Blindxside

Good ol' X-Ray :)

Reply Good karma+7 votes
☦BalkanB☢y☦
☦BalkanB☢y☦

I'm curious, how does editing .ogg file change NPC hearing distance? Does it contain some sort of hearing radius information for AI? lol

Also to anyone wondering if this is compatible with Soundscape overhaul (I got prompted to overwrite in JSGME) - it is, they're the same sounds

Reply Good karma Bad karma+2 votes
Blindxside Author
Blindxside

Yes. the .ogg contains comments for things like volume, max hearing distance, and max AI hearing distance.

Reply Good karma+1 vote
☦BalkanB☢y☦
☦BalkanB☢y☦

Interesting, thanks for info!

Reply Good karma Bad karma+1 vote
radic110
radic110

There's an ogg commenting utility called SAVandT which you can use to set variables that are defined in each ogg sound file. This includes things like basic volume as well as min and max hearing distance etc. You can find a download for SAVandT on this page Metacognix.com - you'll need to scroll down a bit to find it.

Reply Good karma Bad karma+1 vote
ClownShinji
ClownShinji

I've checked the mod files, this one works as intented. AI will hear you through bushes around 10 meters. BTW, clean approach, nothing except the sound files. 10/10

Reply Good karma Bad karma+5 votes
BadaBoom_0325
BadaBoom_0325

Yeay, finally I can sit at bushes much calmer.

Reply Good karma Bad karma+1 vote
TySG
TySG

Nice bro. Any conflict with Stealth addon? Sorry for muy english.

Reply Good karma Bad karma+1 vote
kemelvorkorp
kemelvorkorp

None.

Reply Good karma Bad karma+1 vote
Vizardth
Vizardth

Hello it seem its conflicted with SOUNDSCAPE OVERHAUL 3.0 FOR 1.5.1

Reply Good karma Bad karma+1 vote
Blindxside Author
Blindxside

Just overwrite the files.

Reply Good karma+1 vote
Guest
Guest

Now im curious - does footstep sounds also work similarly IE based on sound file volume? Enemies seem to be able to hear from miles away whenever the PC sprints...

Reply Good karma Bad karma0 votes
Blindxside Author
Blindxside

.ogg comments in the audio file.

Reply Good karma+1 vote
StalkerAnomalyPlayer
StalkerAnomalyPlayer

Up until now I have had to zig-zag around bushes on my stealth approaches despite being 300 meters away from my targets, now I can move in a lil' quicker!.

Reply Good karma Bad karma+3 votes
Sovietstorm
Sovietstorm

Is this compatible with MCM so you can adjust the bush noises distance?

Reply Good karma Bad karma+1 vote
Harald_ino
Harald_ino

That is not possible atm since the distance is bound to the soundfile

Reply Good karma Bad karma+1 vote
NK11
NK11

Seems to be working on 1.5.2 however on some occasions the NPC's will not react until you are right with them, bush or no, and on some occasions you still get aimbotted by a sniper through a tree from 500m away, just rp it off as it being a sniper I guess xD

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

Decreased Bush Hearing Distance has not been tagged yet.