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This is a collection of the melee weapons and sawn off guns from Dead Air

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Dead Air Weapons
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Alav.n
Alav.n - - 121 comments

Oh god that mosin xd

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Rush550
Rush550 - - 128 comments

thanks

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Faeryka
Faeryka - - 172 comments

Scar use 5.56?

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

I haven't changed the original guns, just added new ones.

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Guest
Guest - - 688,627 comments

Yes, its standard NATO caliber gun

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Rundas95
Rundas95 - - 21 comments

CTD when I open my inventory

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Rundas95
Rundas95 - - 21 comments

Ok it was because i use this addon: Moddb.com

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Ki11aM00n
Ki11aM00n - - 55 comments

Could you possibly release a compatibility patch for "Trader's Buy Condition Tied To Goodwill" mod from Gergination's 1.5 QOL pack? Would really appreciate it!

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

Yes I'll do that when I can.

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hirvi666
hirvi666 - - 8 comments

MP-153 sawn off is bugged: If you upgrade the guns recoil ( I have -35 precent ), holster the gun and unholster it and hip-fire, the gun will behave like it's pre-updated. The gun will behave like an upgraded one if you ADS before shooting.

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hirvi666
hirvi666 - - 8 comments

Also applies to MP-133 sawed off and most likely to the other weapons in this pack.

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

I've tested and this is a problem with the base Anomaly MP133 and 153. Sorry I'm not sure how to fix this, but I've alerted Tronex and hopefully Beta 3.0 can fix this.

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hirvi666
hirvi666 - - 8 comments

Yeah I noticed this too after some testing. Thanks.

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

Glad we figured this out

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dave_5430
dave_5430 - - 2,114 comments

Doesn't seem like some of the weapons have a disassembly line set to it, and will crash the game with:
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...l.k.e.r. anomaly\gamedata\scripts\awr_disassembly.script:180: bad argument #3 to 'format' (number expected, got nil)

stack trace:

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

Ah ****, sorry I forgot disassembling **** was a feature. I'll see about fixing that.

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FatalFunnel
FatalFunnel - - 709 comments

THANK YOU.

Finally a short version of the MP-133 and MP-153, this is perfect.

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

They're nice for a lightweight anti mutant weapon, even if they have a halved mag they're still powerful and the reload animation is very fast for them.

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FatalFunnel
FatalFunnel - - 709 comments

The MP-133 has the same mag size, the MP-153 has 4 rounds, which I can deal with since 4 or 5 is about perfect if they're used as a sidearm, plus the MP-153 is a semi-auto with a decent rate of fire.

I always wanted a short pump alternative that didn't have the weight of their larger equivalents, and less cumbersome reloading compared to the Protecta and SPAS-12. They're pretty much later game equivalents of the TOZ-34.

One thing that I noticed when merging them in is that short shotguns don't have different control_inertion_factor, and crosshair_inertion stats compared to the full length versions, so I changed this to make them easier to move around. I'd like to change those two values for each of these shortened weapons.

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

Hohohoho the MP133 shouldn't have 8 rounds. I'll change that, and yea I can edit the inertion for them. Thanks for the feedback.

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FatalFunnel
FatalFunnel - - 709 comments

I gave it a different icon too, I'll DM you it if you want.

Also I was pleasantly surprised that the MP-153 uses the SPAS-12 upgrade tree, because I would have changed it to that anyway.

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

That'd be nice thanks, I'll look over it and if i think it fits with the theme, then it's added.

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FatalFunnel
FatalFunnel - - 709 comments

Try this.

Moddb.com

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Alav.n
Alav.n - - 121 comments

Can you spawn the weapons with Debug mode?

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

Yes, they're under wpn_[WEAPONNAME]_short. For example, the short Mosin is under wpn_mosin_short, and the MP153 is under wpn_mp153_short. Simple enough, no?

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YuriVernadsky
YuriVernadsky - - 424 comments

Hi! I'm having a problem to enter Rostok, everytime i change the scenario (to rostok) the game crashes... have any idea if this has something to do with the mod?
Oh and awesome mod, using a MP133 short, really awesome!

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

I don't think it could be anything to do with my mod, but check the crash log (appdata\logs) and see what's the reason for it.

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iAlcatrazZ
iAlcatrazZ - - 92 comments

can you port this to beta 3.0 please!!!

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Nerf𝖊d Author
Nerf𝖊d - - 171 comments

I'll work on it, now I know there's actual demand for a port

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FatalFunnel
FatalFunnel - - 709 comments

Please do, this is the one addon I truly miss having.

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Dark_Destroff
Dark_Destroff - - 37 comments

> dec 16 2019 - "I'll work on it"
> Mod updated at May 7th, 2019

Yeah, yeah...

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dave_5430
dave_5430 - - 2,114 comments

Yes please.

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FatalFunnel
FatalFunnel - - 709 comments

Will this be updated for the new version of Anomaly? In my tests it wasn't compatible.

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stalkerforever
stalkerforever - - 683 comments

Is this compatible with the newer version of Anomaly? did you fix the disassembling crash?

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ScorchedBrain
ScorchedBrain - - 1 comments

GOD BLESS THE MIGHTY SHOVEL!

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Foxhed
Foxhed - - 256 comments

does this work on RC18?

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]{oNtrAst
]{oNtrAst - - 261 comments

Addon 100/10!! But will there be a new version of this much-needed addon? I tried to adapt it myself, but without success. This seems to be a problem with icons, but my modding level doesn't allow you to set the icon coordinates for the inventory lol

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]{oNtrAst
]{oNtrAst - - 261 comments

Author, please give us this masterpiece! :D The axe of the original anomaly looks and sounds unworthy) Or tell me how to adapt it. (sorry for the English, I use google translator))

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Shock175
Shock175 - - 39 comments

Have you already tried it or did you have a problem with the addon? could assign the icons but I would like to know what are the drawbacks in the

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GrishaFilin
GrishaFilin - - 47 comments

Doesn't work on Anomaly 1.5.2 The icons of armor and weapons are mixed up, in the menu of the developer of this weapon it is not displayed at all. I had to reinstall the game and other mods

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