19+2 Separate Tweaks that alter things that bugged me the most while playing the Dead Air mod.. See Description for more info (30.Jan.2019) - Read Changelog
Please leave a comment or PM me here if you find any problems or mistakes in the addon (Even better if you PM me at reddit: DarvinLamvin)
- Dead Air Themed UI Overhaul (Main Tweak) - New Health and Stamina bars, prettier minimap, new indicators and ammo information with 4 variations (Updated) Click for Preview
- Dont Lower your god damn Weapon STALKER - Removes the feature where your character constantly lowers the damn weapon when looting or accessing inventory
- Faster Trader Resupply - Traders resupply times are now decreased from 5 days to 2.5 up to 3.5 days (Each trader has its own 2.5 day to 3.5 day timer as I couldnt understand how was everyone resupplying at the same exact time) - Includes fix for military trader, read changelog
- Less Annoying Rostok Megaphone - The annoying Rostok megaphone is going to be a whole lot less of a pain now. I rearranged the speech so invitation to bar and invitation to duty alternates between each other, with 2 minute delay between each track. There are also two variants to choose from where you can get English Speech or Russian Speech instead of having them mixed
- Less Smudgy Loading Screen - Removes the loading screen image imperfections caused by the focus when taking the photograph (Updated) Click for Preview
- Less Useless Headlamp - Paying 7500+ RU for a headlamp and only having like 12 meters of vision is a bad joke. The headlamp range is now increased close to a range you had in CoM
- More Serious Weapons Sounds [3 Weapons] - New sounds for AKMS, AKS-74u and Colt 1911.
- No More Snail Movement - I tried to get used to it.. I tried I swear, but I couldnt.. Movement speeds increased to CoM values, Its even much more fair fighting mutants this way, especially Giants
- Side-Step Weapon Sway Remove - Removes the aiming sway when strafing left or right
- Slow Natural Radiation Reduction - Your character will now naturally lose radiation.. How fast is up to you, I made 4 presets to choose from and also a tutorial how to alter the values if some of your other tweak/addon also uses the actor.ltx file
- Better visible Highlight Texture - Similar to ec0-'s addon without over-doing it, this one increases the vanilla highlight texture brightness by 75%, what I find to be just enough
- Smaller Map Transition Icons - A very simple addon that makes the unnecessarily giant "Arrow in a Square Travel Icon" on your map smaller
- Chimera, Giant and Bloodsuker bullcrap Rebalance - Chimera is no longer immortal and is weaker to explosions, Giant is weaker to explosions, Bloodsuckers can be seen sooner, Read description inside the file for more specific information - Watch this video to see how duel with a Chimera now looks like
- Oxygen Tanks with Basic Tactical Vest - Fixed - A tweak that makes oxygen tanks less of a pain to buy and carry around as it now includes a "Basic Tactical Vest" that increases your maximum carry weight as well.. Changes item name, description, maximum carry weight and inventory icon as well. Also recalculates the raw weight of this item to be more realistic as weight of 12 kilograms combined for oxygen tanks of that size is too much even for the soviet era. Click for Preview
(Beta) Click for compatibility patch for DA Outfit Overhaul v1.1_EXT_up3.2 from 01.Sep.2018
- Minor English Translation Fix - Sakharov Prices for Psi Helmets fixed, Translated lines for Snitch (Bar) when delivering PDAs etc., Translated text for items: "Folder with documents", "Sheet of paper with records", "Box of scientific equipment", Added a text hint to each of 7 important documents which makes it clear that those documents are supposed to be delivered to traders to upgrade their stock of goods
- No More Annoying Yantar Lab Sounds - Those two damn annoying and F*****G LOUD sound effects near Sakharov at Yantar Laboratory are now replaced with some subtle laboratory hum with slight occasional beeps, creating a more laboratory-ish atmosphere instead of making your ears bleed
- Extra Optional - Good Condition Gas Masks protect from White Mist - Extra Optional tweak that will make you immune to the white mist areas if your gas mask is above 67% condition, allowing you to explore these areas (Wild Territory, Agroprom Underground, etc.) - Not included in AiO Pack
- Less Annoying Night Vision Flickering - Reduces the night vision on/off flickering when your helmet/suit is broken, or if you are in one of the jammed areas, for example Red Forest
- Faster Rank Gained - Slightly increases the number of rank points you gain from doing certain actions, for example: turning in quest, killing mutants, killing stalkers, etc.
- Extra Optional: Enable PDA Map in Jammed Areas - Restores full PDA functionality in these areas, for example Red Forest - Not included in AiO Pack
- As Val and VSS Tweak - Both weapons now have the same stats (VSS is no more underpowered to As Val) as also IRL both these weapons are essentially almost the same, except for the buttstock.. Accuracy upgrades are now making VSS more accurate than upgraded As Val.. Both of the weapons get a +10 ammo magazines upgrade instead of the fictional 3-fire burst upgrade..
- DarvinLamvin (Reddit) / Darvin76 (ModDb)
Average
9.428 votes submitted.
Good mod, looking forward to slow natural radiation reduction (slower for me), less useless headlamp and those akm sounds!
Downloading!
The unsuppressed AK74u sound pretty generic as well, like it was ripped straight out of CS:S or something.
Yeah thats the one that comes with perk and its the first I complained about cos of the "sound" if its even worth calling it like that.. I ll alter it as first if you wish
That would be much appreciated.
I added new AKS-74u sounds,let me know if they are OK or not x)
Nice job. I am glad these are separate optional features. Many of these are mostly quality of life improvements, and whether they are good additions or not is kind of subjective.
For instance I actually kind of like the movement speed in the game. I mean most people cannot carry 50 kilograms and maintain a running pace for hours on end. Also, the fact you lowered your weapon when looting wasn't really that much of a bother. In fact, I hardly really noticed it. Just don't loot bodies in the middle of combat.
On the other hand, I did not like the side step weapon sway, not because the idea was bad, but because it was just flat out broken, and occurs with the slightest tap of the movement key, or sometimes when I am not moving at all. I also really hated how the Radiation did not go down over time. The idea that a single slice of bacon which gives a dose of 100 msv could kill you if not treated in time was utterly retarded. In real life, you have to be exposed to 500-1000 msv to even suffer the slightest side effects (usually this dose does not even have to be treated), and between 5000-10000 msv for the exposure to actually be lethal. Radiation also metabolizes in real life, so for a mod that prizes itself for its realism, radiation definitely should go down over time.
really good changes thanks :)
Good ****. I used some of your tweaks with my personal tweak compendium that is made up of the other tweaks here at the addon page :)
Thanks for the changes they make the game better for me. I was wondering though if you know how to increase the amount of ammo in each stack when you are carrying it and if you can stack items in your inventory because it gets to clustered? :)
Do you know if this works with the Faction select mod another user made? He had to make a patch to make it work with one of the other tweak mods.
It depends on what files that addon you mentioned alters.. Try installing some or all of my tweaks and carefully observe which files are in conflict with already existing files you might have there.. Basics of modding x)
New game required for radiation decrease only option?
Nope, just apply and have fun, make sure you don't an actor.ltx already there, if so, just add the corresponding value to the radiation decrease you desire, the instructions on how to get it done come with the download.
Please add the ability to see the NPC on the minimap, the corpses and the sound of the new NPCs.
I tried that first thing and wasnt able to quickly come to a solution of re-enabling it.. Now I am working on something that is more worth the time
Anyway to implement so you can harvest all mutant parts at once or at least make so your character don't have to take the knife out every single time after you harvest 1 part of the mutant...?
Also, any chance of enabling minimap dots for dead bodies? I'm already kinda blind, and searching for bodies is quite the pain for me, even more cause this mod is unstability incarnate.
I tried to restore dots without success.. Idk about the mutant parts and btw I too had big instability issues when playing on DX10, DX9 R2.5 is a way to go apparently
Hi Darvin, thanks for the mod, I use quite a few of those but primarily the hud change - it's great. I do have a kind request for you to consider.
I play with no minimap since I find it to be making things too 'gamey' for me - I prefer to only have the pda for map, since it draws battery immersively, and doesn't permanently clutter the view.
At the same time what I'm missing are two critical pieces of information for a game like Stalker: a compass (the original red/blue arrows of the minimap) and the watch that comes with it. Without those I have to constantly open pda to check direction and time, draining batteries.
Would you please create one additional variation of your hud (based on say, B1)
where you remove the minimap itself, but retain the simple red/blue compass needle and time indicator.
That, for me would make the ideal hud for the survival experience that is Dead Air.
Thanks man
Could you add an option that would allow you to have full weapon/equipment upgrades without mutual exclusions?
Having done that before for just a couple of weapons and suits, I can tell you that it is a very big job, as you have to do for every single item individually.
Well... I didn't know that. Thanks for the information.
Theres a serious armor bug out there which lowers its defensive capabilities by quite a bit.
Example: A bandit cloak has 0% armor class, 2 upgrades should increase it to 6%, but in reality a 99% cloak has only 4% armor class, its like this for almost all of the armors, the values are ~20-30% lower than they should be.
Also radiation amount gained from eating irradiated food is affected by your current radiation resistance, i feel cheap by using less anti-rad items after eating mutant meat than i should. Im ingesting the meat after all.
Would love it if you fixed these 2 things somehow.
Darvin76 please tell if there any fix related to dynamic hud for my gas mask in this particular add-on bcoZ I don't see any HUD only white breath air please help me.. "dead air v0.98a"
Hello Darvin76 !
Thanks for your hard work. It makes the game more enjoyable for me. :)
I'm having a bit of a problem. Parts of my UI are...broken, for a lack of a better word. In the menus, checkboxes and sliders are replaced by weird shapes and textures like snippets from from a different menu entirely. And in-game, when I open up the inventory, some item icons like ammo are completely missing, and the ones that aren't look broken apart (for example, the light overcoat equipped in the clothing and armor slot just shows two suppressors and the stocks of two rifles of some kind).
The issue occurs exactly the same with all variants of the UI in your mod. As far as I know, there shouldn't be any conflicting mods. The only mods I have that touch menu textures and the like are the TRX zonefm and dynamicnews addons by Tronex. However, it doesn't seem like anyone else is having this problem, so maybe it IS a mod conflict...
Well I only have mods that change sounds and values not touched by your mod, like the ones in the Dead Air tweaks mod. I also made sure to make changes to the actor.ltx file as directed for the portions of your mod that needed it.
Rename gamedata folder to something else and leave it there.. Tho its going to be russian now, try loading the game and see if everything is fine.. If its alright, then quit the game, install english translation, then my mod, either with (All in One) option or specific tweaks separately, so gamedata folder now holds only my addon or its parts, and english translation.. Launch the game (Switch Language) then load and see if the problem persists.. If it doesnt, then it was conflicting with something else, if it does then PM me and I'll try to guide you in resolving it
Actually, I just realized it was not your UI changes. I deleted them and the problem persists. I'm thinking it might be the zonefm changes, as they seem to have added some random junk into the textures/ui folder.
Edit: Yeah, you're mod wasn't the problem at all. The zonefm installer must have installed some junk ui files, because I had extra item icons and menu textures that weren't in any of the other mods that I installed manually (Y'know, because providing a gamedata folder instead of an installer lets me see exactly what files it is adding.) So I deleted them and everything works just fine.
So I guess I'll just have to talk to Tronex about that one. Thanks anyway. By the way, thanks for the mod. I don't think I've downloaded a S.T.A.L.K.E.R. mod yet where the mod author split all the individual parts of the mod into their own folders, with their own compatibility and install info. I ended up using the entire thing anyway, but it's really nice for the people out there that only want a small portion of the changes you made. :)
Somebody can help?
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'wpn_usas12_sounds'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00563DCC xrCore.dll, xrDebug::fatal()
0023:005669A1 xrCore.dll, CInifile::Load()
0023:005669A1 xrCore.dll, CInifile::Load()
0023:00566318 xrCore.dll, CInifile::CInifile()
0023:004614F5 xrEngine.exe, CApplication::load_draw_internal()
0023:0045ED8A xrEngine.exe, InitSettings()
0023:0045F7B3 xrEngine.exe, InitSound2()
0023:0045FAD6 xrEngine.exe, InitSound2()
0023:0046B673 xrEngine.exe, CApplication::load_draw_internal()
0023:773A33CA kernel32.dll, BaseThreadInitThunk()
0023:77AB9ED2 ntdll.dll, RtlInitializeExceptionChain()
0023:77AB9EA5 ntdll.dll, RtlInitializeExceptionChain()
Don't use More Serious Weapons Sounds with other weapon mods without a proper merge.. You would need to use weapons_sounds.ltx from whatever weapons addon mod you use, then open my one, and fix file paths for my sounds for akms aks-74u and colt1911
I'm getting this awful bleeding from the loading screen into my game. There is a white line on the left and entire top of my monitor. Anyone know a fix for this?
What about throwing image on imgur? Also do you use any other mods ? There might be some weird conflict with my UI addon..
I'm very happy to see the bloodsucker change.
Is there any way to stop stamina drain due to weight?
I have already edited these files in gamedata:
system.ltx: max_weight(1000)
actor.ltx: max_walk_weight(1500) and max_item_mass(1000)
With no success. The game keeps draining my stamina when walking with just 50kg of burden when I set my maximum carry weight to 1000kg.
Am I missing something? Please do forgive me, but in games I love role-playing as a dirty hoarder.
Sorry but I am not sure which config/script handles the base stamina restore value but if you managed to get rid of the weight limit completely, and the only issue is now a stamina drain, I would probably go about it by increasing the boost_power_restore to 9.0 for example, under any drink, for example for [energy_drink], the config is called items_drink.ltx.. At 9.0 your stamina restore should literally go off the charts so it should work.. Also you can edit the "boost_time" for the drink to like 99999 or bigger if too high value wont cause a crash, and by that the drink would last almost if not forever
This might be a useful tweak to add to the mod:
Change the stash icon size, go to configs -> ui -> map_spots.xml / map_spots_16.xml, go to lines 531 and 534 and change the width and height values.
<treasure_spot width="10" height="10" alignment="c" stretch="1"> becomes
<treasure_spot width="17" height="17" alignment="c" stretch="1">
<treasure_spot_mini width="8" height="8" alignment="c" stretch="1"> becomes
<treasure_spot_mini width="14" height="14" alignment="c" stretch="1">
I'm guessing the second one covers the minimap, althogh I haven't tried it.
Ahem.. I dont quite understand what you mean.. Like increasing the green stash icon size ? Or decreasing it.. I personally cant say that I had any issue with stash icon scale
Yep, increasing the size of it to something like it was in Misery (misery's is 20/17). I had a difficult time finding the stash icons on the PDA map, thought it might be useful to other people.
Seems the "Smaller Map Transition Icons" addon ruins my UI textures
Ruins isnt really a specific term.. What resolution do you use? Maybe post pic on imgur ? Does it go away deleting the "ui_common.dds" ?
It messed up textures of slider bars, check boxes and dialogue boxes in the options and menus. I tested every tweak separately and found map transition icons to be the cause. The textures of items in inventory menus were also messed up (armor made of guns and some stuff invisible etc.), but it seems something besides the map transition icons tweak was causing that. I did not test which one was the cause.
I only had the untouched dead air files + english translation + your full tweak set. Resolution was 1280x720. Removing all ui texture files added by the addon solved the issues while leaving the rest of your tweaks intact.
I just tried to replicate the issue New vanilla DA unpack + En translation + my All in One option pack included in this version and I dont have any of the mentioned issues.. Hope you ll have fun using my addon to an extent where you dont have this issue.. Also I am not sure now... one sentence you write its map transition icons tweak that does issues, next one you are not sure ? If deleting all texture files from my addon helps, maybe try adding them back one by one possibly knowing for 100% which one does it, or is it the ui_common.dds ? Anyway thanks for you input
reduction of rats mass was needed, thx cause it was silly to watch how rats move me
NP mate.. Also someone else already did such addon for rats, however I didnt quite understand why not to include tushkanos as well so I decided to include these changes in my addon.. Have fun playing DA! x)
Regarding UI overhaul - how keep old health&stamina; bars? I like the new status indicators and no-ammo display, but hp&stamina; is too bright, want the old yellow ones back. What to edit?
Both bars and icons textures are in the same texture file.. I recommend photoshop with nvidia dds plugin, saving in DXT3 creating new mipmaps.. Also if I may say, the bars are as bright as the icons, I dont personally see any problem in that, sorry
GIMP with dds plugin works too! Thanks, I've edited them to make them more yellow-ish
The reduction of rats and tushkanos mass is a good thing.
Thanks for this update Darvin76.
Thanks for your dedication :)
The best thing in your work is that we can install only the things that we want. Personally I'm using almost all of them, god work!
dat tru
definitely. and actually explaining what everything does, shows what to change in case you need to merge, etc. absolutely the BEST mod author around